diff options
| author | hachem <im@hachem.wtf> | 2025-08-14 01:41:19 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-14 01:41:19 +0200 |
| commit | 29f38c8feb5c215ccc9b1f88c9ec193d31286d4d (patch) | |
| tree | d2a098dd08b4f27be2f61189e52b0c548d9d4a4c /assets/shaders/image_processing.glsl | |
| parent | 4de723231b38d7c7e272e71b9580443874c278ab (diff) | |
feat: custom UI font
Diffstat (limited to 'assets/shaders/image_processing.glsl')
| -rw-r--r-- | assets/shaders/image_processing.glsl | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/assets/shaders/image_processing.glsl b/assets/shaders/image_processing.glsl new file mode 100644 index 0000000..3a05425 --- /dev/null +++ b/assets/shaders/image_processing.glsl @@ -0,0 +1,31 @@ +#type compute +#version 430 core + +layout(local_size_x = 16, local_size_y = 16) in; + +layout(binding = 0) uniform sampler2D u_InputTexture; +layout(binding = 1, rgba8) uniform image2D u_OutputTexture; + +uniform vec2 u_TextureSize; +uniform float u_Brightness; +uniform float u_Contrast; +uniform float u_Saturation; + +void main() +{ + ivec2 pixelCoord = ivec2(gl_GlobalInvocationID.xy); + + if (pixelCoord.x >= int(u_TextureSize.x) || pixelCoord.y >= int(u_TextureSize.y)) + return; + + vec2 texCoord = (vec2(pixelCoord) + 0.5) / u_TextureSize; + vec4 color = texture(u_InputTexture, texCoord); + + color.rgb = (color.rgb - 0.5) * u_Contrast + 0.5 + u_Brightness; + + float luminance = dot(color.rgb, vec3(0.299, 0.587, 0.114)); + color.rgb = mix(vec3(luminance), color.rgb, u_Saturation); + color.rgb = clamp(color.rgb, 0.0, 1.0); + + imageStore(u_OutputTexture, pixelCoord, color); +} |
