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authorhachem <im@hachem.wtf>2025-08-14 18:21:00 +0200
committerhachem <im@hachem.wtf>2025-08-14 18:21:00 +0200
commit3d8d3259e1cf5a7d88e5d1e530cc8c9bf9140734 (patch)
tree450b674caaf60327104aa76375c045f1f8f77076 /assets/shaders/textured.glsl
parent79045760ce6100b4c87846d793f9dceeba4c9c36 (diff)
feat: I am going to throw my computer out a window
Diffstat (limited to 'assets/shaders/textured.glsl')
-rw-r--r--assets/shaders/textured.glsl41
1 files changed, 0 insertions, 41 deletions
diff --git a/assets/shaders/textured.glsl b/assets/shaders/textured.glsl
deleted file mode 100644
index ad135fe..0000000
--- a/assets/shaders/textured.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-#type vertex
-#version 330 core
-
-layout(location = 0) in vec3 a_Position;
-layout(location = 1) in vec4 a_Color;
-layout(location = 2) in vec2 a_TexCoord;
-
-uniform mat4 u_ViewProjection;
-uniform mat4 u_Transform;
-
-out vec3 v_Position;
-out vec4 v_Color;
-out vec2 v_TexCoord;
-
-void main()
-{
- v_Position = a_Position;
- v_Color = a_Color;
- v_TexCoord = a_TexCoord;
- gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0);
-}
-
-#type fragment
-#version 330 core
-
-layout(location = 0) out vec4 color;
-
-in vec3 v_Position;
-in vec4 v_Color;
-in vec2 v_TexCoord;
-
-uniform sampler2D u_Texture;
-
-void main()
-{
- vec4 texColor = texture(u_Texture, v_TexCoord);
- if (texColor.rgb == vec3(0.0))
- color = v_Color;
- else
- color = v_Color * texColor;
-}