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| author | hachem <im@hachem.wtf> | 2026-08-19 01:46:58 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-19 01:46:58 +0200 |
| commit | 33babcfbb3b5721c2f355d01da2064ed8f9b7a52 (patch) | |
| tree | 568126b3da42299f40983d47f586d495f0f5cb54 /assets/shaders/textured_quad.glsl | |
| parent | 643e27c962745850f1632e014168f836eeab740d (diff) | |
feat: port the shaders from GLSL to Slang
Diffstat (limited to 'assets/shaders/textured_quad.glsl')
| -rw-r--r-- | assets/shaders/textured_quad.glsl | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/assets/shaders/textured_quad.glsl b/assets/shaders/textured_quad.glsl deleted file mode 100644 index 95f433d..0000000 --- a/assets/shaders/textured_quad.glsl +++ /dev/null @@ -1,28 +0,0 @@ -#type vertex - -#version 330 core - -layout (location = 0) in vec2 a_Pos; -layout (location = 1) in vec2 a_TexCoord; - -out vec2 v_TexCoord; - -void main() -{ - gl_Position = vec4(a_Pos, 0.0, 1.0); - v_TexCoord = a_TexCoord; -} - -#type fragment - -#version 330 core - -in vec2 v_TexCoord; -out vec4 o_FragColor; - -uniform sampler2D u_ScreenTexture; - -void main() -{ - o_FragColor = texture(u_ScreenTexture, v_TexCoord); -} |
