hachem.wtf
aboutsummaryrefslogtreecommitdiff
path: root/assets/shaders/textured_quad.glsl
diff options
context:
space:
mode:
authorhachem <im@hachem.wtf>2026-08-19 01:46:58 +0200
committerhachem <im@hachem.wtf>2026-08-19 01:46:58 +0200
commit33babcfbb3b5721c2f355d01da2064ed8f9b7a52 (patch)
tree568126b3da42299f40983d47f586d495f0f5cb54 /assets/shaders/textured_quad.glsl
parent643e27c962745850f1632e014168f836eeab740d (diff)
feat: port the shaders from GLSL to Slang
Diffstat (limited to 'assets/shaders/textured_quad.glsl')
-rw-r--r--assets/shaders/textured_quad.glsl28
1 files changed, 0 insertions, 28 deletions
diff --git a/assets/shaders/textured_quad.glsl b/assets/shaders/textured_quad.glsl
deleted file mode 100644
index 95f433d..0000000
--- a/assets/shaders/textured_quad.glsl
+++ /dev/null
@@ -1,28 +0,0 @@
-#type vertex
-
-#version 330 core
-
-layout (location = 0) in vec2 a_Pos;
-layout (location = 1) in vec2 a_TexCoord;
-
-out vec2 v_TexCoord;
-
-void main()
-{
- gl_Position = vec4(a_Pos, 0.0, 1.0);
- v_TexCoord = a_TexCoord;
-}
-
-#type fragment
-
-#version 330 core
-
-in vec2 v_TexCoord;
-out vec4 o_FragColor;
-
-uniform sampler2D u_ScreenTexture;
-
-void main()
-{
- o_FragColor = texture(u_ScreenTexture, v_TexCoord);
-}