diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
| commit | 3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch) | |
| tree | 66e5812f1a18b926e88a0dd549fe14e7c7327165 /assets/shaders/textured_quad.slang | |
| parent | e3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff) | |
[feat]: complete RHI api
Diffstat (limited to 'assets/shaders/textured_quad.slang')
| -rw-r--r-- | assets/shaders/textured_quad.slang | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/shaders/textured_quad.slang b/assets/shaders/textured_quad.slang new file mode 100644 index 0000000..52d46ed --- /dev/null +++ b/assets/shaders/textured_quad.slang @@ -0,0 +1,28 @@ +struct VSInput +{ + float2 position : POSITION; + float2 texCoord : TEXCOORD0; +}; + +struct VSOutput +{ + float4 position : SV_Position; + float2 texCoord : TEXCOORD0; +}; + +[shader("vertex")] +VSOutput vertexMain(VSInput input) +{ + VSOutput output; + output.position = float4(input.position, 0.0, 1.0); + output.texCoord = input.texCoord; + return output; +} + +Sampler2D u_ScreenTexture; + +[shader("fragment")] +float4 fragmentMain(VSOutput input) : SV_Target +{ + return u_ScreenTexture.Sample(input.texCoord); +} |
