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authorhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
committerhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
commit3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch)
tree66e5812f1a18b926e88a0dd549fe14e7c7327165 /assets/shaders/textured_quad.slang
parente3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff)
[feat]: complete RHI api
Diffstat (limited to 'assets/shaders/textured_quad.slang')
-rw-r--r--assets/shaders/textured_quad.slang28
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/shaders/textured_quad.slang b/assets/shaders/textured_quad.slang
new file mode 100644
index 0000000..52d46ed
--- /dev/null
+++ b/assets/shaders/textured_quad.slang
@@ -0,0 +1,28 @@
+struct VSInput
+{
+ float2 position : POSITION;
+ float2 texCoord : TEXCOORD0;
+};
+
+struct VSOutput
+{
+ float4 position : SV_Position;
+ float2 texCoord : TEXCOORD0;
+};
+
+[shader("vertex")]
+VSOutput vertexMain(VSInput input)
+{
+ VSOutput output;
+ output.position = float4(input.position, 0.0, 1.0);
+ output.texCoord = input.texCoord;
+ return output;
+}
+
+Sampler2D u_ScreenTexture;
+
+[shader("fragment")]
+float4 fragmentMain(VSOutput input) : SV_Target
+{
+ return u_ScreenTexture.Sample(input.texCoord);
+}