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| author | hachem <im@hachem.wtf> | 2026-08-24 18:28:39 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-24 18:28:39 +0200 |
| commit | a34c49f103c8950a57687ea3d866c244d95b4414 (patch) | |
| tree | ff268f4a7f52769a252443d6f2822c9814e3bb1c /assets/shaders/textured_quad.slang | |
| parent | 06398a7a176e123506de6e8851866a8bec0b3427 (diff) | |
[docs]: added a few comments cause i wont be able to read this in a week's time
Diffstat (limited to 'assets/shaders/textured_quad.slang')
| -rw-r--r-- | assets/shaders/textured_quad.slang | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/textured_quad.slang b/assets/shaders/textured_quad.slang index b72db81..9ff81fd 100644 --- a/assets/shaders/textured_quad.slang +++ b/assets/shaders/textured_quad.slang @@ -1,5 +1,5 @@ -// Full-screen textured quad: samples one 2D texture straight to the target. -// Used to blit an off-screen colour buffer to the swapchain. +// full-screen textured quad: samples one 2D texture straight to the target. +// used to blit an off-screen colour buffer to the swapchain. struct VSInput { float2 position : POSITION; float2 texCoord : TEXCOORD0; }; struct VSOutput { float4 position : SV_Position; float2 texCoord : TEXCOORD0; }; |
