diff options
| author | hachem <im@hachem.wtf> | 2026-08-22 21:40:20 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-22 21:40:20 +0200 |
| commit | 2b0661b7d6edacbc4a4ad87cdb625d559e08a5f9 (patch) | |
| tree | 1044422fff48753066753b979984aadadc22eff6 /assets/shaders | |
| parent | 80239c37f1c7a2d579f6967af1f27890efb61e70 (diff) | |
feat: mip sampling
Diffstat (limited to 'assets/shaders')
| -rw-r--r-- | assets/shaders/geodesic.slang | 66 |
1 files changed, 46 insertions, 20 deletions
diff --git a/assets/shaders/geodesic.slang b/assets/shaders/geodesic.slang index db450a8..a1b0f46 100644 --- a/assets/shaders/geodesic.slang +++ b/assets/shaders/geodesic.slang @@ -78,11 +78,6 @@ struct Hit float hitRadius; }; -float3 SampleHDRI(float3 direction) -{ - return u_HDRIEnvironment.Sample(direction).rgb; -} - float hash(float3 p) { p = frac(p * float3(0.1031, 0.1030, 0.0973)); @@ -280,6 +275,11 @@ void RK4Step(inout Ray ray, float dL) float CalculateAdaptiveStepSize(Ray ray, float baseStepSize) { float step = 0.02 * max(ray.r - R_PHOTON, 0.0); + + float rc = length(float2(ray.x, ray.z)); + if (rc < disk.disk_r2 * 3.0 && abs(ray.y) < disk.thickness * 8.0) + step = min(step, disk.thickness); + return clamp(step, MIN_STEP_SIZE, MAX_STEP_SIZE); } @@ -288,11 +288,10 @@ float3 ACESFilm(float3 x) return clamp((x * (2.51 * x + 0.03)) / (x * (2.43 * x + 0.59) + 0.14), 0.0, 1.0); } -[shader("fragment")] -float4 fragmentMain(VSOutput input) : SV_Target +float3 TracePixel(float2 texCoord) { - float u = (2.0 * input.texCoord.x - 1.0) * cam.aspect * cam.tanHalfFov; - float v = (1.0 - 2.0 * input.texCoord.y) * cam.tanHalfFov; + float u = (2.0 * texCoord.x - 1.0) * cam.aspect * cam.tanHalfFov; + float v = (1.0 - 2.0 * texCoord.y) * cam.tanHalfFov; float3 dir = normalize(u * cam.camRight - v * cam.camUp + cam.camForward); Ray ray = InitRay(cam.camPos, dir); @@ -323,16 +322,22 @@ float4 fragmentMain(VSOutput input) : SV_Target RK4Step(ray, stepSize); float3 newPos = float3(ray.x, ray.y, ray.z); - if (prevPos.y * newPos.y < 0.0) { - float t = prevPos.y / (prevPos.y - newPos.y); - float3 cross = lerp(prevPos, newPos, t); - float rc = length(float2(cross.x, cross.z)); - if (rc >= max(disk.disk_r1, R_ISCO) && rc <= disk.disk_r2) + float H = disk.thickness; + bool crossed = prevPos.y * newPos.y < 0.0; + bool inSlab = abs(newPos.y) <= H; + if (crossed || inSlab) { - diskColor = DiskEmission(cross, newPos - prevPos); - hitDisk = true; - break; + float3 hitP = crossed + ? lerp(prevPos, newPos, prevPos.y / (prevPos.y - newPos.y)) + : newPos; + float rc = length(float2(hitP.x, hitP.z)); + if (rc >= max(disk.disk_r1, R_ISCO) && rc <= disk.disk_r2) + { + diskColor = DiskEmission(hitP, newPos - prevPos); + hitDisk = true; + break; + } } } @@ -341,6 +346,10 @@ float4 fragmentMain(VSOutput input) : SV_Target if (ray.dr > 0.0 && ray.r > 50.0 * SagA_rs) break; } + float3 rayDir = normalize(float3(ray.x, ray.y, ray.z) - cam.camPos); + float footprint = max(length(ddx(rayDir)), length(ddy(rayDir))); + float envLod = clamp(log2(max(footprint / 0.0015, 1.0)), 0.0, 10.0); + float3 shade; if (hitDisk) { @@ -360,9 +369,26 @@ float4 fragmentMain(VSOutput input) : SV_Target } else { - float3 rayDir = normalize(float3(ray.x, ray.y, ray.z) - cam.camPos); - shade = SampleHDRI(rayDir); + shade = u_HDRIEnvironment.SampleLevel(rayDir, envLod).rgb; } - return float4(ACESFilm(shade), 1.0); + return shade; +} + +[shader("fragment")] +float4 fragmentMain(VSOutput input) : SV_Target +{ + if (cam.moving) + return float4(ACESFilm(TracePixel(input.texCoord)), 1.0); + + float2 dUV = float2(ddx(input.texCoord.x), ddy(input.texCoord.y)); + float2 offs[4] = { + float2( 0.125, 0.375), float2( 0.375, -0.125), + float2(-0.125, -0.375), float2(-0.375, 0.125), + }; + float3 sum = float3(0.0); + for (int i = 0; i < 4; ++i) + sum += TracePixel(input.texCoord + offs[i] * dUV); + + return float4(ACESFilm(sum * 0.25), 1.0); } |
