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| author | hachem <im@hachem.wtf> | 2026-09-21 20:55:02 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-09-21 20:55:02 +0200 |
| commit | 270eda6f558c972ec86ad0580f1d3d18afc83a94 (patch) | |
| tree | 5944a95bf052ed264372b2eb29c76d2be97e395f /docs/README.md | |
| parent | 908db452c4268f367e49b027b7e91fc60f5e0a86 (diff) | |
feat: update ui
Diffstat (limited to 'docs/README.md')
| -rw-r--r-- | docs/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/README.md b/docs/README.md index 3ab9570..a10d307 100644 --- a/docs/README.md +++ b/docs/README.md @@ -16,7 +16,7 @@ go into how it actually works. layering (application / scene / renderpath / uilayer), the portable rhi that lets the same rendering run on opengl and vulkan, the frame loop, the unified scene-and-simulation world, the rendering pipeline (progressive resolution, - supersampling, environment lighting, tone-mapping), the docking ui, the export + supersampling, environment lighting, tone-mapping), the workspace tabs and docking ui, the export pipeline, and the build system. for each pixel, donut casts a ray from the camera and follows it backward through |
