diff options
| author | hachem <im@hachem.wtf> | 2026-09-21 20:55:02 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-09-21 20:55:02 +0200 |
| commit | ec2839ecbfc3f28b3f335489ae7611b60fba82c5 (patch) | |
| tree | 68dae417deac323eb3878a540895f1e2ff1a2807 /docs/README.md | |
| parent | aa9dcb5bd9210c074c530b4f6f5ffbdd32beb717 (diff) | |
feat: update ui
Diffstat (limited to 'docs/README.md')
| -rw-r--r-- | docs/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/README.md b/docs/README.md index 3ab9570..a10d307 100644 --- a/docs/README.md +++ b/docs/README.md @@ -16,7 +16,7 @@ go into how it actually works. layering (application / scene / renderpath / uilayer), the portable rhi that lets the same rendering run on opengl and vulkan, the frame loop, the unified scene-and-simulation world, the rendering pipeline (progressive resolution, - supersampling, environment lighting, tone-mapping), the docking ui, the export + supersampling, environment lighting, tone-mapping), the workspace tabs and docking ui, the export pipeline, and the build system. for each pixel, donut casts a ray from the camera and follows it backward through |
