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authorhachem <im@hachem.wtf>2026-09-21 20:55:02 +0200
committerhachem <im@hachem.wtf>2026-09-21 20:55:02 +0200
commitec2839ecbfc3f28b3f335489ae7611b60fba82c5 (patch)
tree68dae417deac323eb3878a540895f1e2ff1a2807 /docs/README.md
parentaa9dcb5bd9210c074c530b4f6f5ffbdd32beb717 (diff)
feat: update ui
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1 files changed, 1 insertions, 1 deletions
diff --git a/docs/README.md b/docs/README.md
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@@ -16,7 +16,7 @@ go into how it actually works.
layering (application / scene / renderpath / uilayer), the portable rhi that lets
the same rendering run on opengl and vulkan, the frame loop, the unified
scene-and-simulation world, the rendering pipeline (progressive resolution,
- supersampling, environment lighting, tone-mapping), the docking ui, the export
+ supersampling, environment lighting, tone-mapping), the workspace tabs and docking ui, the export
pipeline, and the build system.
for each pixel, donut casts a ray from the camera and follows it backward through