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| author | hachem <im@hachem.wtf> | 2025-08-17 00:01:03 +0200 |
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| committer | hachem <im@hachem.wtf> | 2025-08-17 00:01:03 +0200 |
| commit | d4ed53752cb3d078e0b79444a3e9a6015c6ff679 (patch) | |
| tree | d9f9fa94aea2ad781a534175d81ce2daed40b0c7 /docs/mathematical-theory.md | |
| parent | df98427825234b24cfa87ad9f9d8a0d738b3ea13 (diff) | |
[doc]: Add explanation and documentation
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diff --git a/docs/mathematical-theory.md b/docs/mathematical-theory.md new file mode 100644 index 0000000..4c73425 --- /dev/null +++ b/docs/mathematical-theory.md @@ -0,0 +1,169 @@ +# Mathematical Theory of Black Hole Geodesics + +### Einstein’s Field Equations + +General Relativity describes gravity not as a force, but as the curvature of spacetime caused by mass and energy. This curvature is captured by **Einstein’s field equations**: + +$$ +G_{\mu\nu} = \frac{8\pi G}{c^4} T_{\mu\nu} +$$ + +Here: + +* $G_{\mu\nu}$ is the **Einstein tensor**, describing spacetime curvature. +* $T_{\mu\nu}$ is the **stress-energy tensor**, representing matter and energy. +* $G$ is Newton’s gravitational constant, and $c$ is the speed of light. + +### Spacetime Metric + +Distances in spacetime are described using the **metric tensor** $g_{\mu\nu}$: + +$$ +ds^2 = g_{\mu\nu} dx^\mu dx^\nu +$$ + +where $ds^2$ is the spacetime interval between two events. + +## Schwarzschild Metric + +For a **spherically symmetric, non-rotating mass** (like a static black hole), the Schwarzschild solution gives the spacetime geometry: + +$$ +ds^2 = -\left(1 - \frac{2GM}{c^2 r}\right) dt^2 + \left(1 - \frac{2GM}{c^2 r}\right)^{-1} dr^2 + r^2 (d\theta^2 + \sin^2\theta \, d\phi^2) +$$ + +* $M$ = mass of the black hole +* $r, \theta, \phi$ = spherical coordinates +* $t$ = time coordinate + +The **Schwarzschild radius** $r_s$ marks the event horizon: + +$$ +r_s = \frac{2GM}{c^2} +$$ + +Inside $r_s$, not even light can escape. + +We often write the metric using the **lapse function** $f(r)$: + +$$ +ds^2 = -f(r) dt^2 + f(r)^{-1} dr^2 + r^2 (d\theta^2 + \sin^2\theta \, d\phi^2), \quad f(r) = 1 - \frac{r_s}{r} +$$ + +## Geodesics: Paths of Free-Falling Particles and Light + +A **geodesic** is the path that a particle follows when moving under gravity alone. For light rays, $ds^2 = 0$ (null geodesics). + +### Lagrangian Formulation + +We can derive the geodesic equations from a Lagrangian: + +$$ +L = \frac{1}{2} g_{\mu\nu} \dot{x}^\mu \dot{x}^\nu, \quad \dot{x}^\mu = \frac{dx^\mu}{d\lambda} +$$ + +where $\lambda$ is an affine parameter along the geodesic. + +### Conserved Quantities + +Because the Schwarzschild metric is **time-independent** and **spherically symmetric**, we have two key conserved quantities: + +1. **Energy** (from time translation symmetry): + +$$ +E = - g_{tt} \frac{dt}{d\lambda} = f(r) \frac{dt}{d\lambda} +$$ + +2. **Angular Momentum** (from rotational symmetry): + +$$ +L = g_{\phi\phi} \frac{d\phi}{d\lambda} = r^2 \sin^2 \theta \frac{d\phi}{d\lambda} +$$ + +### Derivation of the Geodesic Equations + +Geodesics satisfy the **Euler-Lagrange equations**: + +$$ +\frac{d}{d\lambda} \left(\frac{\partial L}{\partial \dot{x}^\mu}\right) - \frac{\partial L}{\partial x^\mu} = 0 +$$ + +#### 1. Radial Motion + +For the Schwarzschild metric: + +$$ +L = \frac{1}{2} \left[-f(r) \dot{t}^2 + f(r)^{-1} \dot{r}^2 + r^2 (\dot{\theta}^2 + \sin^2\theta \, \dot{\phi}^2)\right] +$$ + +The radial Euler-Lagrange equation becomes: + +$$ +\ddot{r} = -\frac{GM}{r^2} (\dot{t})^2 + \frac{GM}{r^2 f(r)} (\dot{r})^2 + r f(r) \left(\dot{\theta}^2 + \sin^2\theta \, \dot{\phi}^2\right) +$$ + +#### 2. Angular Motion + +$$ +\ddot{\theta} = -\frac{2}{r} \dot{r} \dot{\theta} + \sin\theta \cos\theta \, \dot{\phi}^2 +$$ + +$$ +\ddot{\phi} = -\frac{2}{r} \dot{r} \dot{\phi} - 2 \cot\theta \, \dot{\theta} \dot{\phi} +$$ + +Here, $\dot{}$ denotes derivative with respect to $\lambda$. + +These equations fully describe how light or particles move around a Schwarzschild black hole. + +### Numerical Implementation + +In a shader or simulation, we integrate these equations using: + +```glsl +void GeodesicRHS(Ray ray, out vec3 d1, out vec3 d2) +{ + float r = ray.r; + float theta = ray.theta; + float dr = ray.dr; + float dtheta = ray.dtheta; + float dphi = ray.dphi; + float f = 1.0 - SagA_rs / r; + float dt_dL = ray.E / f; + + d1 = vec3(dr, dtheta, dphi); + d2.x = - (SagA_rs / (2.0 * r*r)) * f * dt_dL * dt_dL + + (SagA_rs / (2.0 * r*r * f)) * dr * dr + + r * (dtheta*dtheta + sin(theta)*sin(theta)*dphi*dphi); + d2.y = -2.0*dr*dtheta/r + sin(theta)*cos(theta)*dphi*dphi; + d2.z = -2.0*dr*dphi/r - 2.0*cos(theta)/(sin(theta)) * dtheta * dphi; +} +``` + +### Conserved Quantities in Code + +```glsl +ray.E = f * dt_dL; // Energy +ray.L = ray.r * ray.r * sin(ray.theta) * ray.dphi; // Angular momentum +``` + +### Effective Potential + +The **radial motion** can be described using an effective potential: + +$$ +V_\text{eff}(r) = \left(1 - \frac{r_s}{r}\right) \frac{L^2}{r^2} +$$ + +This potential defines the possible orbits of light or particles. + +### Relativistic Effects Around Black Holes + +* **Gravitational Lensing:** Light bends around the black hole, producing Einstein rings, multiple images, or distorted images. +* **Event Horizon:** Located at $r = r_s$, where nothing escapes. +* **Photon Sphere:** At $r = 1.5 r_s$, light can orbit in unstable circular paths. + +### Numerical Considerations + +* **Event Horizon:** Integration becomes singular at $r = r_s$. Use adaptive step sizes or terminate integration near the horizon. +* **Coordinate Poles:** Spherical coordinates have singularities at $\theta = 0, \pi$. Avoid direct integration through these points or use transformations. |
