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authorhachem <im@hachem.wtf>2026-08-24 17:07:54 +0200
committerhachem <im@hachem.wtf>2026-08-24 17:07:54 +0200
commit06398a7a176e123506de6e8851866a8bec0b3427 (patch)
tree7167ef4818f2c224840122961882efb5ec26c80b /docs/physics.md
parent1c85c2ecaa826afd8bf80f93741cf1b2deba5798 (diff)
[chore]: cleanup shaders
Diffstat (limited to 'docs/physics.md')
-rw-r--r--docs/physics.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/physics.md b/docs/physics.md
index d484cb0..98807e1 100644
--- a/docs/physics.md
+++ b/docs/physics.md
@@ -6,8 +6,8 @@ of that trace, in roughly the order the shader applies it, with references to th
code in [`assets/shaders/geodesic.slang`](../assets/shaders/geodesic.slang) —
symbol names below (`InitRay`, `GeodesicRHS`, `DiskEmission`) all live in that file.
-For the software side — how the shader gets fed, the render backends, the tabs
-and the export path — see [`architecture.md`](architecture.md).
+For the software side — how the shader gets fed, the render backends, the docking
+UI and the export path — see [`architecture.md`](architecture.md).
## Contents
@@ -366,4 +366,4 @@ rendered off-screen and written to PFM or CSV.
---
See also [`architecture.md`](architecture.md) for how the renderer is built, from
-the portable GPU layer up through the tabs and the export pipeline.
+the portable GPU layer up through the panels and the export pipeline.