diff options
| author | hachem <im@hachem.wtf> | 2026-08-24 17:07:54 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-24 17:07:54 +0200 |
| commit | 06398a7a176e123506de6e8851866a8bec0b3427 (patch) | |
| tree | 7167ef4818f2c224840122961882efb5ec26c80b /docs/physics.md | |
| parent | 1c85c2ecaa826afd8bf80f93741cf1b2deba5798 (diff) | |
[chore]: cleanup shaders
Diffstat (limited to 'docs/physics.md')
| -rw-r--r-- | docs/physics.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/physics.md b/docs/physics.md index d484cb0..98807e1 100644 --- a/docs/physics.md +++ b/docs/physics.md @@ -6,8 +6,8 @@ of that trace, in roughly the order the shader applies it, with references to th code in [`assets/shaders/geodesic.slang`](../assets/shaders/geodesic.slang) — symbol names below (`InitRay`, `GeodesicRHS`, `DiskEmission`) all live in that file. -For the software side — how the shader gets fed, the render backends, the tabs -and the export path — see [`architecture.md`](architecture.md). +For the software side — how the shader gets fed, the render backends, the docking +UI and the export path — see [`architecture.md`](architecture.md). ## Contents @@ -366,4 +366,4 @@ rendered off-screen and written to PFM or CSV. --- See also [`architecture.md`](architecture.md) for how the renderer is built, from -the portable GPU layer up through the tabs and the export pipeline. +the portable GPU layer up through the panels and the export pipeline. |
