diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 02:27:02 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:40:07 +0200 |
| commit | 5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch) | |
| tree | 34db1df17e8c7248aeeb92156d635d31c2484e3f /src/Core/Application.cpp | |
| parent | e3abaaf59777258ba06705135a0cafcb5918ad12 (diff) | |
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/Core/Application.cpp')
| -rw-r--r-- | src/Core/Application.cpp | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/src/Core/Application.cpp b/src/Core/Application.cpp index c73dc6d..667fc73 100644 --- a/src/Core/Application.cpp +++ b/src/Core/Application.cpp @@ -1,87 +1,87 @@ -#include "Application.h" +#include "application.h" -#include "Rendering/Renderer.h" -#include "SettingsManager.h" +#include "rendering/renderer.h" +#include "settings_manager.h" -#include "States/SimulationState.h" -#include "States/ConfigState.h" -#include "States/WorldBuilderState.h" +#include "states/simulation_state.h" +#include "states/config_state.h" +#include "states/world_builder_state.h" #include <GLFW/glfw3.h> #include <imgui.h> #include <ImGuizmo.h> -#include "Platform/Vulkan/VulkanRenderer.h" +#include "platform/vulkan/vulkan_renderer.h" #ifdef __APPLE__ -#include "Platform/Metal/MetalContext.h" -#include "Platform/Vulkan/VulkanContext.h" +#include "platform/metal/metal_context.h" +#include "platform/vulkan/vulkan_context.h" #endif namespace Donut { - Application* Application::s_Instance = nullptr; + Application* Application::s_instance = nullptr; Application::Application(const std::string& name, int width, int height) - : m_Running(true), m_Minimized(false) + : m_running(true), m_minimized(false) { - s_Instance = this; + s_instance = this; // Select the render API before the window is created: the window is // built differently for Vulkan (GLFW_NO_API) than for OpenGL. - Logger::Init(); - SettingsManager::Initialize(); + Logger::init(); + SettingsManager::initialize(); { - const auto& settings = SettingsManager::GetSettingsConst(); - RendererAPI::SetAPI(settings.graphics.renderAPI == "Vulkan" + const auto& settings = SettingsManager::get_settings_const(); + RendererAPI::set_api(settings.graphics.render_api == "Vulkan" ? RendererAPI::API::Vulkan : RendererAPI::API::OpenGL); } - if (RendererAPI::GetAPI() == RendererAPI::API::Vulkan) - VulkanPrepareGLFW(); // must precede glfwInit() inside the Window ctor + if (RendererAPI::get_api() == RendererAPI::API::Vulkan) + vulkan_prepare_glfw(); // must precede glfwInit() inside the Window ctor - m_Window = CreateScope<Window>(name, width, height); - m_Window->SetEventCallback([this](Event& event) + m_window = create_scope<Window>(name, width, height); + m_window->set_event_callback([this](Event& event) { - OnEvent(event); + on_event(event); }); - OnInit(); + on_init(); } Application::~Application() { - OnShutdown(); - s_Instance = nullptr; + on_shutdown(); + s_instance = nullptr; } - void Application::Run() + auto Application::run() -> void { - while (m_Running) + while (m_running) { - if (m_VulkanRenderer) + if (m_vulkan_renderer) { glfwPollEvents(); // before the ImGui frame so input is current - if (!m_Minimized) - m_VulkanRenderer->DrawFrame(glm::vec4(0.05f, 0.06f, 0.10f, 1.0f), - [this] { BuildVulkanUI(); }); + if (!m_minimized) + m_vulkan_renderer->draw_frame(glm::vec4(0.05f, 0.06f, 0.10f, 1.0f), + [this] { build_vulkan_ui(); }); } else { - if (!m_Minimized) + if (!m_minimized) { - OnUpdate(); - OnRender(); + on_update(); + on_render(); } - m_Window->OnUpdate(); // polls events + swaps buffers (OpenGL) + m_window->on_update(); // polls events + swaps buffers (OpenGL) } } } - void Application::BuildVulkanUI() + auto Application::build_vulkan_ui() -> void { // Placeholder UI proving the ImGui Vulkan backend renders. The real - // application UI (states' OnImUIRender) moves here once the scene is + // application UI (states' on_im_ui_render) moves here once the scene is // ported to Vulkan (B-3). ImGui::Begin("Donut - Vulkan backend"); ImGui::Text("Geodesic black hole through Vulkan (MoltenVK)."); @@ -92,145 +92,145 @@ namespace Donut ImGui::End(); } - void Application::Close() + auto Application::close() -> void { - m_Running = false; + m_running = false; } - void Application::OnEvent(Event& event) + auto Application::on_event(Event& event) -> void { EventDispatcher dispatcher(event); - dispatcher.Dispatch<WindowCloseEvent>([this, &event](WindowCloseEvent& e) + dispatcher.dispatch<WindowCloseEvent>([this, &event](WindowCloseEvent& e) { - m_Running = false; - event.Handled = true; + m_running = false; + event.handled = true; return true; }); - - dispatcher.Dispatch<WindowResizeEvent>([this, &event](WindowResizeEvent& e) + + dispatcher.dispatch<WindowResizeEvent>([this, &event](WindowResizeEvent& e) { - if (e.GetWidth() == 0 || e.GetHeight() == 0) - m_Minimized = true; + if (e.get_width() == 0 || e.get_height() == 0) + m_minimized = true; else - m_Minimized = false; + m_minimized = false; - if (m_VulkanRenderer) + if (m_vulkan_renderer) { - m_VulkanRenderer->OnResize(e.GetWidth(), e.GetHeight()); + m_vulkan_renderer->on_resize(e.get_width(), e.get_height()); } else { - Renderer::OnWindowResize(e.GetWidth(), e.GetHeight()); - if (m_Engine) m_Engine->SetWindowDimensions(e.GetWidth(), e.GetHeight()); + Renderer::on_window_resize(e.get_width(), e.get_height()); + if (m_engine) m_engine->set_window_dimensions(e.get_width(), e.get_height()); } - event.Handled = true; + event.handled = true; return true; }); - - dispatcher.Dispatch<KeyPressedEvent>([this, &event](KeyPressedEvent& e) + + dispatcher.dispatch<KeyPressedEvent>([this, &event](KeyPressedEvent& e) { - if (!m_StateManager) + if (!m_state_manager) return true; - if (e.GetKeyCode() == GLFW_KEY_1) + if (e.get_key_code() == GLFW_KEY_1) { - m_StateManager->SwitchToState("Config"); - event.Handled = true; + m_state_manager->switch_to_state("Config"); + event.handled = true; return true; } - else if (e.GetKeyCode() == GLFW_KEY_2) + else if (e.get_key_code() == GLFW_KEY_2) { - m_StateManager->SwitchToState("Simulation"); - event.Handled = true; + m_state_manager->switch_to_state("Simulation"); + event.handled = true; return true; } - else if (e.GetKeyCode() == GLFW_KEY_3) + else if (e.get_key_code() == GLFW_KEY_3) { - m_StateManager->SwitchToState("WorldBuilder"); - event.Handled = true; + m_state_manager->switch_to_state("WorldBuilder"); + event.handled = true; return true; } - + return true; }); - if (m_StateManager) - m_StateManager->OnEvent(event); + if (m_state_manager) + m_state_manager->on_event(event); } - void Application::OnInit() + auto Application::on_init() -> void { // (Logger, settings and API selection happen in the constructor.) - if (RendererAPI::GetAPI() == RendererAPI::API::Vulkan) + if (RendererAPI::get_api() == RendererAPI::API::Vulkan) { int w = 0, h = 0; - glfwGetFramebufferSize((GLFWwindow*)m_Window->GetNativeWindow(), &w, &h); - m_VulkanRenderer = CreateScope<VulkanRenderer>(); - if (!m_VulkanRenderer->Init(m_Window->GetNativeWindow(), w, h)) + glfwGetFramebufferSize((GLFWwindow*)m_window->get_native_window(), &w, &h); + m_vulkan_renderer = create_scope<VulkanRenderer>(); + if (!m_vulkan_renderer->init(m_window->get_native_window(), w, h)) DONUT_ERROR("Vulkan renderer initialization failed"); else - m_VulkanRenderer->InitImGui(); + m_vulkan_renderer->init_im_gui(); // Scene rendering hooks in here in the B-3 phase; the Vulkan path now // clears, presents, and draws the ImGui UI. return; } - Renderer::Init(); - m_Window->InitImGui(); + Renderer::init(); + m_window->init_im_gui(); - Renderer::OnWindowResize(1280, 720); - RenderCommand::SetFaceCulling(false); + Renderer::on_window_resize(1280, 720); + RenderCommand::set_face_culling(false); - m_Engine = CreateScope<Engine>(); - m_Engine->SetWindowDimensions(1280, 720); + m_engine = create_scope<Engine>(); + m_engine->set_window_dimensions(1280, 720); - m_StateManager = CreateScope<StateManager>(); - m_StateManager->RegisterState("Config", CreateScope<ConfigState>()); - m_StateManager->RegisterState("Simulation", CreateScope<SimulationState>()); - m_StateManager->RegisterState("WorldBuilder", CreateScope<WorldBuilderState>()); - m_StateManager->SwitchToState("Config"); + m_state_manager = create_scope<StateManager>(); + m_state_manager->register_state("Config", create_scope<ConfigState>()); + m_state_manager->register_state("Simulation", create_scope<SimulationState>()); + m_state_manager->register_state("WorldBuilder", create_scope<WorldBuilderState>()); + m_state_manager->switch_to_state("Config"); } - void Application::OnShutdown() + auto Application::on_shutdown() -> void { - if (m_VulkanRenderer) + if (m_vulkan_renderer) { - m_VulkanRenderer->Shutdown(); - m_VulkanRenderer.reset(); + m_vulkan_renderer->shutdown(); + m_vulkan_renderer.reset(); } else { - if (m_StateManager) - m_StateManager->Shutdown(); - Renderer::Shutdown(); + if (m_state_manager) + m_state_manager->shutdown(); + Renderer::shutdown(); } - SettingsManager::Shutdown(); - Logger::Shutdown(); + SettingsManager::shutdown(); + Logger::shutdown(); } - void Application::OnUpdate() + auto Application::on_update() -> void { - float currentFrame = (float)glfwGetTime(); - m_DeltaTime = currentFrame - m_LastFrame; - m_LastFrame = currentFrame; + float current_frame = (float)glfwGetTime(); + m_delta_time = current_frame - m_last_frame; + m_last_frame = current_frame; - m_StateManager->Update(m_DeltaTime); + m_state_manager->update(m_delta_time); } - void Application::OnRender() + auto Application::on_render() -> void { - m_StateManager->Render(); - m_Window->BeginImGuiFrame(); - + m_state_manager->render(); + m_window->begin_im_gui_frame(); + ImGuizmo::BeginFrame(); ImGuizmo::SetOrthographic(false); - - SetupDockingLayout(); - m_StateManager->OnImUIRender(); - m_Window->EndImGuiFrame(); + + setup_docking_layout(); + m_state_manager->on_im_ui_render(); + m_window->end_im_gui_frame(); } - - void Application::SetupDockingLayout() + + auto Application::setup_docking_layout() -> void { ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGui::DockSpaceOverViewport(0, viewport, ImGuiDockNodeFlags_PassthruCentralNode); |
