diff options
| author | hachem <im@hachem.wtf> | 2025-08-13 18:39:13 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-13 18:39:13 +0200 |
| commit | 8a0b2a59c9809d5fc8e6a30c2abc4d5af21aa39e (patch) | |
| tree | 41adf621418b790100d207c1534236945b431d1e /src/Core/Camera.h | |
| parent | f1517709556827fb8b7bab00bdee4a9794d88dd1 (diff) | |
[fix]: More consistent formatting
Diffstat (limited to 'src/Core/Camera.h')
| -rw-r--r-- | src/Core/Camera.h | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/Core/Camera.h b/src/Core/Camera.h index b2037b7..e3569b8 100644 --- a/src/Core/Camera.h +++ b/src/Core/Camera.h @@ -27,8 +27,6 @@ namespace Donut const glm::mat4& GetViewProjectionMatrix() const { return m_ViewProjectionMatrix; } void SetProjection(float fov, float aspectRatio, float nearPlane, float farPlane); - - void OnUpdate(float deltaTime); void OnMouseMove(float xOffset, float yOffset, bool constrainPitch = true); void MoveForward(float deltaTime); @@ -39,10 +37,10 @@ namespace Donut void MoveDown(float deltaTime); void SetMouseSensitivity(float sensitivity) { m_MouseSensitivity = sensitivity; } - float GetMouseSensitivity() const { return m_MouseSensitivity; } + float GetMouseSensitivity() const { return m_MouseSensitivity; } - void SetMovementSpeed(float speed) { m_MovementSpeed = speed; } - float GetMovementSpeed() const { return m_MovementSpeed; } + void SetMovementSpeed(float speed) { m_MovementSpeed = speed; } + float GetMovementSpeed() const { return m_MovementSpeed; } private: void RecalculateViewMatrix(); @@ -55,15 +53,15 @@ namespace Donut glm::vec3 m_Position = { 0.0f, 0.0f, 3.0f }; glm::vec3 m_Rotation = { 0.0f, 0.0f, 0.0f }; - float m_FOV = 45.0f; + float m_FOV = 45.0f; float m_AspectRatio = 16.0f / 9.0f; - float m_NearPlane = 0.1f; - float m_FarPlane = 100.0f; + float m_NearPlane = 0.1f; + float m_FarPlane = 100.0f; float m_MouseSensitivity = 0.1f; - float m_MovementSpeed = 5.0f; - bool m_FirstMouse = true; - float m_LastX = 0.0f; - float m_LastY = 0.0f; + float m_MovementSpeed = 5.0f; + bool m_FirstMouse = true; + float m_LastX = 0.0f; + float m_LastY = 0.0f; }; } |
