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authorhachem <im@hachem.wtf>2026-08-20 02:27:02 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:40:07 +0200
commit5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch)
tree34db1df17e8c7248aeeb92156d635d31c2484e3f /src/Engine/Object.h
parente3abaaf59777258ba06705135a0cafcb5918ad12 (diff)
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/Engine/Object.h')
-rw-r--r--src/Engine/Object.h73
1 files changed, 38 insertions, 35 deletions
diff --git a/src/Engine/Object.h b/src/Engine/Object.h
index 842708e..8101540 100644
--- a/src/Engine/Object.h
+++ b/src/Engine/Object.h
@@ -7,67 +7,70 @@ namespace Donut
class Ray
{
public:
- glm::vec3 m_Direction;
- glm::vec3 m_Origin;
+ Ray(glm::vec3 o, glm::vec3 d)
+ : m_origin(o),
+ m_direction(glm::normalize(d)) { }
- Ray(glm::vec3 o, glm::vec3 d)
- : m_Origin(o),
- m_Direction(glm::normalize(d)) { }
+ public:
+ glm::vec3 m_direction;
+ glm::vec3 m_origin;
};
class Material
{
public:
- glm::vec3 m_Color;
- float m_Specular;
- float m_Emission;
-
- Material() : m_Color(1.0f, 1.0f, 1.0f), m_Specular(0.5f), m_Emission(0.0f) { }
+ Material() : m_color(1.0f, 1.0f, 1.0f), m_specular(0.5f), m_emission(0.0f) { }
Material(glm::vec3 c, float s, float e)
- : m_Color(c),
- m_Specular(s),
- m_Emission(e) { }
+ : m_color(c),
+ m_specular(s),
+ m_emission(e) { }
+
+ public:
+ glm::vec3 m_color;
+ float m_specular;
+ float m_emission;
};
class Object
{
public:
- glm::vec3 m_Centre;
- float m_Radius;
- Material m_Material;
-
- Object() : m_Centre(0.0f, 0.0f, 0.0f), m_Radius(1.0f), m_Material() { }
- Object(glm::vec3 c, float r, Material m)
- : m_Centre(c),
- m_Radius(r),
- m_Material(m) { }
-
- bool Intersect(Ray &ray, float &t)
+ Object() : m_centre(0.0f, 0.0f, 0.0f), m_radius(1.0f), m_material() { }
+ Object(glm::vec3 c, float r, Material m)
+ : m_centre(c),
+ m_radius(r),
+ m_material(m) { }
+
+ auto intersect(Ray& ray, float& t) -> bool
{
- glm::vec3 oc = ray.m_Origin - m_Centre;
- float a = glm::dot(ray.m_Direction, ray.m_Direction);
- float b = 2.0f * glm::dot(oc, ray.m_Direction);
- float c = glm::dot(oc, oc) - m_Radius * m_Radius;
+ glm::vec3 oc = ray.m_origin - m_centre;
+ float a = glm::dot(ray.m_direction, ray.m_direction);
+ float b = 2.0f * glm::dot(oc, ray.m_direction);
+ float c = glm::dot(oc, oc) - m_radius * m_radius;
float discriminant = static_cast<float>(b*b - 4*a*c);
- if(discriminant < 0)
+ if (discriminant < 0)
return false;
-
+
float intercept = (-b - sqrt(discriminant)) / (2.0f*a);
- if(intercept < 0)
+ if (intercept < 0)
{
intercept = (-b + sqrt(discriminant)) / (2.0f*a);
- if(intercept<0)
+ if (intercept < 0)
return false;
}
t = intercept;
return true;
}
-
- glm::vec3 GetNormal(glm::vec3 &point) const
+
+ auto get_normal(glm::vec3& point) const -> glm::vec3
{
- return glm::normalize(point - m_Centre);
+ return glm::normalize(point - m_centre);
}
+
+ public:
+ glm::vec3 m_centre;
+ float m_radius;
+ Material m_material;
};
};