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authorhachem <im@hachem.wtf>2026-08-20 03:00:56 +0200
committerhachem <im@hachem.wtf>2026-08-20 08:13:17 +0200
commit9a19ae463880e06bae84eb8ae1b7279595ecdc38 (patch)
treea652344ef39837096dc76b0386550870eec3f77e /src/Engine/Scene.h
parentb0be47e54943bf45babac5bce6c2f6f0dc5cb4dc (diff)
[fix]: path for the logo
Diffstat (limited to 'src/Engine/Scene.h')
-rw-r--r--src/Engine/Scene.h70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/Engine/Scene.h b/src/Engine/Scene.h
deleted file mode 100644
index 4b41203..0000000
--- a/src/Engine/Scene.h
+++ /dev/null
@@ -1,70 +0,0 @@
-#pragma once
-
-#include <vector>
-#include <limits>
-
-#include "object.h"
-
-namespace Donut
-{
- class Scene
- {
- public:
- Scene()
- : m_light_pos(5.0f, 5.0f, 5.0f) { }
-
- auto trace(Ray& ray) -> glm::vec3
- {
- float closest = std::numeric_limits<float>::infinity();
- const Object* hit_obj = nullptr;
-
- for (auto& obj : objs)
- {
- float t;
-
- if (obj.intersect(ray, t))
- if (t < closest)
- {
- closest = t;
- hit_obj = &obj;
- }
- }
-
- if (hit_obj)
- {
- glm::vec3 hit_point = ray.m_origin + ray.m_direction * closest;
- glm::vec3 normal = hit_obj->get_normal(hit_point);
- glm::vec3 light_dir = glm::normalize(m_light_pos - hit_point);
-
- float diff = std::max(glm::dot(normal, light_dir), 0.0f);
-
- Ray shadow_ray(hit_point + normal * 0.001f, light_dir);
- bool in_shadow = false;
-
- for (auto& obj : objs)
- {
- float t;
-
- if (obj.intersect(shadow_ray, t))
- {
- in_shadow = true;
- break;
- }
- }
-
- glm::vec3 color = hit_obj->m_material.m_color;
- float ambient = 0.1f;
-
- if (in_shadow)
- return color * ambient;
- return color * (ambient + diff * 0.9f);
- }
-
- return glm::vec3(0.0f, 0.0f, 0.1f);
- }
-
- public:
- std::vector<Object> objs;
- glm::vec3 m_light_pos;
- };
-};