diff options
| author | hachem <im@hachem.wtf> | 2025-08-13 18:39:13 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-13 18:39:13 +0200 |
| commit | 8a0b2a59c9809d5fc8e6a30c2abc4d5af21aa39e (patch) | |
| tree | 41adf621418b790100d207c1534236945b431d1e /src/Platform/OpenGL/OpenGLShader.h | |
| parent | f1517709556827fb8b7bab00bdee4a9794d88dd1 (diff) | |
[fix]: More consistent formatting
Diffstat (limited to 'src/Platform/OpenGL/OpenGLShader.h')
| -rw-r--r-- | src/Platform/OpenGL/OpenGLShader.h | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/Platform/OpenGL/OpenGLShader.h b/src/Platform/OpenGL/OpenGLShader.h index bd58834..cb7fec1 100644 --- a/src/Platform/OpenGL/OpenGLShader.h +++ b/src/Platform/OpenGL/OpenGLShader.h @@ -18,36 +18,35 @@ namespace Donut virtual void Bind() const override; virtual void Unbind() const override; - virtual void SetInt(const std::string& name, int value) override; + virtual void SetInt( const std::string& name, int value) override; virtual void SetIntArray(const std::string& name, int* values, uint32_t count) override; - virtual void SetFloat(const std::string& name, float value) override; - virtual void SetFloat2(const std::string& name, const glm::vec2& value) override; - virtual void SetFloat3(const std::string& name, const glm::vec3& value) override; - virtual void SetFloat4(const std::string& name, const glm::vec4& value) override; - virtual void SetMat4(const std::string& name, const glm::mat4& value) override; + virtual void SetFloat( const std::string& name, float value) override; + virtual void SetFloat2( const std::string& name, const glm::vec2& value) override; + virtual void SetFloat3( const std::string& name, const glm::vec3& value) override; + virtual void SetFloat4( const std::string& name, const glm::vec4& value) override; + virtual void SetMat4( const std::string& name, const glm::mat4& value) override; virtual void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) override; - virtual void DispatchIndirect(uint32_t offset = 0) override; - virtual void MemoryBarrier(uint32_t barriers) override; + virtual void DispatchIndirect(uint32_t offset = 0) override; + virtual void MemoryBarrier(uint32_t barriers) override; virtual const std::string& GetName() const override { return m_Name; } - void UploadUniformInt(const std::string& name, int value); + void UploadUniformInt( const std::string& name, int value); void UploadUniformIntArray(const std::string& name, int* values, uint32_t count); - void UploadUniformFloat(const std::string& name, float value); - void UploadUniformFloat2(const std::string& name, const glm::vec2& value); - void UploadUniformFloat3(const std::string& name, const glm::vec3& value); - void UploadUniformFloat4(const std::string& name, const glm::vec4& value); - void UploadUniformMat3(const std::string& name, const glm::mat3& matrix); - void UploadUniformMat4(const std::string& name, const glm::mat4& matrix); + void UploadUniformFloat( const std::string& name, float value); + void UploadUniformFloat2( const std::string& name, const glm::vec2& value); + void UploadUniformFloat3( const std::string& name, const glm::vec3& value); + void UploadUniformFloat4( const std::string& name, const glm::vec4& value); + void UploadUniformMat3( const std::string& name, const glm::mat3& matrix); + void UploadUniformMat4( const std::string& name, const glm::mat4& matrix); private: std::string ReadFile(const std::string& filepath); std::unordered_map<uint32_t, std::string> PreProcess(const std::string& source); void Compile(const std::unordered_map<uint32_t, std::string>& shaderSources); - private: - uint32_t m_RendererID; + uint32_t m_RendererID; std::string m_Name; }; }; |
