diff options
| author | hachem <im@hachem.wtf> | 2026-08-18 15:00:34 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-18 15:00:34 +0200 |
| commit | dfe9da43dab6c933bc1024f992383f08e01386de (patch) | |
| tree | 8f52e80e0b2a65eaacdbf5fa056721e7fa4e9fa5 /src/Platform/OpenGL/OpenGLTexture.cpp | |
| parent | 86df8b19063f73b7803daaa1e5b21da33ac976ed (diff) | |
[fix]: macos compatibility
Diffstat (limited to 'src/Platform/OpenGL/OpenGLTexture.cpp')
| -rw-r--r-- | src/Platform/OpenGL/OpenGLTexture.cpp | 113 |
1 files changed, 66 insertions, 47 deletions
diff --git a/src/Platform/OpenGL/OpenGLTexture.cpp b/src/Platform/OpenGL/OpenGLTexture.cpp index ef5bdaa..1895575 100644 --- a/src/Platform/OpenGL/OpenGLTexture.cpp +++ b/src/Platform/OpenGL/OpenGLTexture.cpp @@ -8,6 +8,11 @@ #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> +// NOTE: This file targets OpenGL 4.1 (the maximum macOS exposes). It uses the +// classic bind-based texture API rather than 4.5 Direct State Access +// (glCreateTextures / glTextureStorage2D / glTextureParameteri / glBindTextureUnit), +// none of which exist on macOS. + namespace Donut { OpenGLTexture2D::OpenGLTexture2D(uint32_t width, uint32_t height) @@ -16,14 +21,14 @@ namespace Donut m_InternalFormat = GL_RGBA8; m_DataFormat = GL_RGBA; - glCreateTextures(GL_TEXTURE_2D, 1, &m_RendererID); - glTextureStorage2D(m_RendererID, 1, m_InternalFormat, m_Width, m_Height); - - glTextureParameteri(m_RendererID, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTextureParameteri(m_RendererID, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glGenTextures(1, &m_RendererID); + glBindTexture(GL_TEXTURE_2D, m_RendererID); + glTexImage2D(GL_TEXTURE_2D, 0, m_InternalFormat, m_Width, m_Height, 0, m_DataFormat, GL_UNSIGNED_BYTE, nullptr); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } OpenGLTexture2D::OpenGLTexture2D(const std::string& path) @@ -34,17 +39,17 @@ namespace Donut m_InternalFormat = GL_RGBA8; m_DataFormat = GL_RGBA; - glCreateTextures(GL_TEXTURE_2D, 1, &m_RendererID); - glTextureStorage2D(m_RendererID, 1, m_InternalFormat, m_Width, m_Height); + glGenTextures(1, &m_RendererID); + glBindTexture(GL_TEXTURE_2D, m_RendererID); + glTexImage2D(GL_TEXTURE_2D, 0, m_InternalFormat, m_Width, m_Height, 0, m_DataFormat, GL_UNSIGNED_BYTE, nullptr); - glTextureParameteri(m_RendererID, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTextureParameteri(m_RendererID, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); uint32_t whitePixel = 0xFFFFFFFF; - glTextureSubImage2D(m_RendererID, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, &whitePixel); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, &whitePixel); DONUT_INFO("Created default texture (stb_image not available for loading: ", path, ")"); } @@ -62,17 +67,23 @@ namespace Donut DONUT_ERROR("Data must be entire texture!"); return; } - - glTextureSubImage2D(m_RendererID, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, data); + + glBindTexture(GL_TEXTURE_2D, m_RendererID); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, data); } void OpenGLTexture2D::Bind(uint32_t slot) const { - glBindTextureUnit(slot, m_RendererID); + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_2D, m_RendererID); } void OpenGLTexture2D::BindAsImage(uint32_t slot, bool readOnly) const { + // Image load/store is OpenGL 4.2 and unavailable on macOS. Guard the + // function pointer so this degrades to a no-op instead of crashing. + if (glBindImageTexture == nullptr) + return; GLenum access = readOnly ? GL_READ_ONLY : GL_WRITE_ONLY; glBindImageTexture(slot, m_RendererID, 0, GL_FALSE, 0, access, m_InternalFormat); } @@ -80,17 +91,19 @@ namespace Donut OpenGLCubemapTexture::OpenGLCubemapTexture(uint32_t width, uint32_t height) : m_Width(width), m_Height(height) { - m_InternalFormat = GL_RGB16F; - m_DataFormat = GL_RGB; + m_InternalFormat = GL_RGBA16F; + m_DataFormat = GL_RGBA; - glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &m_RendererID); - glTextureStorage2D(m_RendererID, 1, m_InternalFormat, m_Width, m_Height); + glGenTextures(1, &m_RendererID); + glBindTexture(GL_TEXTURE_CUBE_MAP, m_RendererID); + for (uint32_t i = 0; i < 6; ++i) + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, m_InternalFormat, m_Width, m_Height, 0, m_DataFormat, GL_FLOAT, nullptr); - glTextureParameteri(m_RendererID, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTextureParameteri(m_RendererID, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); } OpenGLCubemapTexture::OpenGLCubemapTexture(const std::string& path) @@ -98,17 +111,19 @@ namespace Donut { m_Width = 1024; m_Height = 1024; - m_InternalFormat = GL_RGB16F; - m_DataFormat = GL_RGB; + m_InternalFormat = GL_RGBA16F; + m_DataFormat = GL_RGBA; - glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &m_RendererID); - glTextureStorage2D(m_RendererID, 1, m_InternalFormat, m_Width, m_Height); + glGenTextures(1, &m_RendererID); + glBindTexture(GL_TEXTURE_CUBE_MAP, m_RendererID); + for (uint32_t i = 0; i < 6; ++i) + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, m_InternalFormat, m_Width, m_Height, 0, m_DataFormat, GL_FLOAT, nullptr); - glTextureParameteri(m_RendererID, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTextureParameteri(m_RendererID, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); LoadHDRI(path); } @@ -123,11 +138,11 @@ namespace Donut stbi_set_flip_vertically_on_load(true); int width, height, channels; float* hdrData = stbi_loadf(path.c_str(), &width, &height, &channels, 3); - + if (!hdrData) { DONUT_ERROR("Failed to load HDRI: {}", path); - float defaultSky[6 * 4] = + float defaultSky[6 * 4] = { 0.5f, 0.7f, 1.0f, 1.0f, // Right 0.5f, 0.7f, 1.0f, 1.0f, // Left @@ -136,15 +151,16 @@ namespace Donut 0.5f, 0.7f, 1.0f, 1.0f, // Front 0.5f, 0.7f, 1.0f, 1.0f // Back }; - + + glBindTexture(GL_TEXTURE_CUBE_MAP, m_RendererID); for (int i = 0; i < 6; ++i) - glTextureSubImage3D(m_RendererID, 0, 0, 0, i, 1, 1, 1, GL_RGBA, GL_FLOAT, &defaultSky[i * 4]); + glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, 1, 1, GL_RGBA, GL_FLOAT, &defaultSky[i * 4]); return; } ConvertEquirectangularToCubemap(hdrData, width, height); stbi_image_free(hdrData); - + DONUT_INFO("Successfully loaded HDRI: {} ({}x{})", path, width, height); } @@ -174,10 +190,10 @@ namespace Donut DONUT_ERROR("Failed to create equirectangular to cubemap shader"); return; } - + uint32_t shaderProgram = equirectShader->GetRendererID(); - float vertices[] = + float vertices[] = { -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, @@ -197,7 +213,7 @@ namespace Donut glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0); glm::mat4 captureProjection = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f); - glm::mat4 captureViews[] = + glm::mat4 captureViews[] = { glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)), glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)), @@ -224,10 +240,10 @@ namespace Donut glDrawArrays(GL_TRIANGLES, 0, 36); } glBindVertexArray(0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteVertexArrays(1, &cubeVAO); glDeleteBuffers(1, &cubeVBO); - glDeleteProgram(shaderProgram); glDeleteTextures(1, &hdrTexture); glDeleteFramebuffers(1, &captureFBO); glDeleteRenderbuffers(1, &captureRBO); @@ -240,12 +256,15 @@ namespace Donut void OpenGLCubemapTexture::Bind(uint32_t slot) const { - glBindTextureUnit(slot, m_RendererID); + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_CUBE_MAP, m_RendererID); } void OpenGLCubemapTexture::BindAsImage(uint32_t slot, bool readOnly) const { + if (glBindImageTexture == nullptr) + return; GLenum access = readOnly ? GL_READ_ONLY : GL_WRITE_ONLY; glBindImageTexture(slot, m_RendererID, 0, GL_TRUE, 0, access, m_InternalFormat); } -};
\ No newline at end of file +}; |
