diff options
| author | hachem <im@hachem.wtf> | 2026-08-18 15:00:34 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-18 15:00:34 +0200 |
| commit | dfe9da43dab6c933bc1024f992383f08e01386de (patch) | |
| tree | 8f52e80e0b2a65eaacdbf5fa056721e7fa4e9fa5 /src/Platform/OpenGL/OpenGLVertexArray.cpp | |
| parent | 86df8b19063f73b7803daaa1e5b21da33ac976ed (diff) | |
[fix]: macos compatibility
Diffstat (limited to 'src/Platform/OpenGL/OpenGLVertexArray.cpp')
| -rw-r--r-- | src/Platform/OpenGL/OpenGLVertexArray.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Platform/OpenGL/OpenGLVertexArray.cpp b/src/Platform/OpenGL/OpenGLVertexArray.cpp index 6019287..afe5fe2 100644 --- a/src/Platform/OpenGL/OpenGLVertexArray.cpp +++ b/src/Platform/OpenGL/OpenGLVertexArray.cpp @@ -6,9 +6,11 @@ namespace Donut { - OpenGLVertexArray::OpenGLVertexArray() + OpenGLVertexArray::OpenGLVertexArray() { - glCreateVertexArrays(1, &m_RendererID); + // glCreateVertexArrays is 4.5 DSA; macOS caps at 4.1. glGenVertexArrays + // reserves the name and the VAO is created on first bind (done below). + glGenVertexArrays(1, &m_RendererID); } OpenGLVertexArray::~OpenGLVertexArray() |
