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authorhachem <im@hachem.wtf>2026-08-19 20:33:30 +0200
committerhachem <im@hachem.wtf>2026-08-19 20:33:30 +0200
commite3abaaf59777258ba06705135a0cafcb5918ad12 (patch)
tree889ab40dfc1967b38bcb5735e018d6b2c41d7390 /src/Platform/Vulkan/VulkanContext.h
parentf455eb427804866a5ce61ea3ea01715cb5ac9116 (diff)
[feat]: vulkan is going to be the end of me bro
Diffstat (limited to 'src/Platform/Vulkan/VulkanContext.h')
-rw-r--r--src/Platform/Vulkan/VulkanContext.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/Platform/Vulkan/VulkanContext.h b/src/Platform/Vulkan/VulkanContext.h
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+#pragma once
+
+// Pure-C++ interface to the Vulkan backend (no vulkan.h leaks into the rest of
+// the engine; the implementation lives in VulkanContext.cpp). On macOS Vulkan
+// runs through MoltenVK (Vulkan -> Metal).
+namespace Donut
+{
+ class VulkanContext
+ {
+ public:
+ VulkanContext();
+ ~VulkanContext();
+
+ // Creates the instance, picks a physical device, and creates the logical
+ // device + graphics queue. Returns false (and logs) on failure.
+ bool Init();
+ void Shutdown();
+
+ // Phase 1 verification: renders a known clear colour into an offscreen
+ // image and reads it back, confirming instance -> device -> render pass
+ // -> command buffer -> submit -> read-back all work end to end.
+ bool SelfTestClear();
+
+ // Phase 2/3 verification: builds a graphics pipeline from Slang-compiled
+ // SPIR-V and draws a full-screen gradient triangle into the offscreen
+ // image, confirming the SPIR-V -> pipeline -> draw path works.
+ bool SelfTestTriangle();
+
+ // B-3: renders the geodesic (black hole) fragment shader through Vulkan
+ // into an offscreen image and writes it to pngPath. Exercises UBOs,
+ // descriptor sets, a cubemap sampler and the geodesic pipeline.
+ bool RenderGeodesic(const char* pngPath);
+
+ private:
+ struct Impl;
+ Impl* m_Impl = nullptr;
+ };
+
+ // Convenience one-shot: Init() + SelfTestClear() + Shutdown(). Logs results.
+ bool VulkanSelfTest();
+}