diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 03:00:56 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 08:13:17 +0200 |
| commit | 9a19ae463880e06bae84eb8ae1b7279595ecdc38 (patch) | |
| tree | a652344ef39837096dc76b0386550870eec3f77e /src/Rendering/Renderer.h | |
| parent | b0be47e54943bf45babac5bce6c2f6f0dc5cb4dc (diff) | |
[fix]: path for the logo
Diffstat (limited to 'src/Rendering/Renderer.h')
| -rw-r--r-- | src/Rendering/Renderer.h | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/src/Rendering/Renderer.h b/src/Rendering/Renderer.h deleted file mode 100644 index 189723d..0000000 --- a/src/Rendering/Renderer.h +++ /dev/null @@ -1,158 +0,0 @@ -#pragma once - -#include "core/memory.h" -#include "vertex_array.h" -#include "shader.h" -#include "framebuffer.h" - -#include <glm/glm.hpp> - -namespace Donut -{ - class RendererAPI - { - public: - enum class API - { - None = 0, - OpenGL = 1, - Vulkan = 2, - }; - - public: - virtual ~RendererAPI() = default; - - virtual auto init() -> void = 0; - virtual auto set_viewport(uint32_t x, uint32_t y, - uint32_t width, uint32_t height) -> void = 0; - virtual auto set_clear_color(const glm::vec4& color) -> void = 0; - virtual auto clear() -> void = 0; - virtual auto enable_depth_test() -> void = 0; - virtual auto disable_depth_test() -> void = 0; - virtual auto set_face_culling(bool enabled) -> void = 0; - virtual auto enable_blending() -> void = 0; - virtual auto disable_blending() -> void = 0; - - virtual auto draw_indexed(const Ref<VertexArray>& vertex_array, - uint32_t index_count = 0) -> void = 0; - - virtual auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void = 0; - virtual auto draw_lines(const Ref<VertexArray>& vertex_array, - uint32_t index_count = 0) -> void = 0; - virtual auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void = 0; - virtual auto bind_image_texture(uint32_t texture_id, - uint32_t slot = 0, - bool read_only = false) -> void = 0; - virtual auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height, - uint32_t format, uint32_t type, void* pixels) -> void = 0; - - inline static auto get_api() -> API { return s_api; } - inline static auto set_api(API api) -> void { s_api = api; } - static auto create() -> Scope<RendererAPI>; - - private: - static API s_api; - }; - - class RenderCommand - { - public: - inline static auto init() -> void - { - s_renderer_api->init(); - } - - inline static auto set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void - { - s_renderer_api->set_viewport(x, y, width, height); - } - - inline static auto set_clear_color(const glm::vec4& color) -> void - { - s_renderer_api->set_clear_color(color); - } - - inline static auto clear() -> void - { - s_renderer_api->clear(); - } - - inline static auto enable_depth_test() -> void - { - s_renderer_api->enable_depth_test(); - } - - inline static auto disable_depth_test() -> void - { - s_renderer_api->disable_depth_test(); - } - - inline static auto set_face_culling(bool enabled) -> void - { - s_renderer_api->set_face_culling(enabled); - } - - inline static auto enable_blending() -> void - { - s_renderer_api->enable_blending(); - } - - inline static auto disable_blending() -> void - { - s_renderer_api->disable_blending(); - } - - inline static auto draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void - { - s_renderer_api->draw_indexed(vertex_array, index_count); - } - - inline static auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void - { - s_renderer_api->draw_arrays(vertex_count, first); - } - - inline static auto draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void - { - s_renderer_api->draw_lines(vertex_array, index_count); - } - - inline static auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void - { - s_renderer_api->bind_texture(texture_id, slot); - } - - inline static auto bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false) -> void - { - s_renderer_api->bind_image_texture(texture_id, slot, read_only); - } - - inline static auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height, - uint32_t format, uint32_t type, void* pixels) -> void - { - s_renderer_api->read_pixels(x, y, width, height, format, type, pixels); - } - - private: - static Scope<RendererAPI> s_renderer_api; - }; - - class Renderer - { - public: - static auto init() -> void; - static auto shutdown() -> void; - - static auto on_window_resize(uint32_t width, uint32_t height) -> void; - - static auto submit(const Ref<Shader>& shader, - const Ref<VertexArray>& vertex_array, - const glm::mat4& transform, - const glm::mat4& view_projection) -> void; - - static auto set_clear_color(const glm::vec4& color) -> void; - static auto clear() -> void; - - inline static auto get_api() -> RendererAPI::API { return RendererAPI::get_api(); } - }; -}; |
