diff options
| author | hachem <im@hachem.wtf> | 2025-08-14 00:42:05 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-14 00:42:05 +0200 |
| commit | e050dce79b67ae6386240567a994454711ab998d (patch) | |
| tree | 4b5f55471d86b8ee80d531696e65dcea3b713e7a /src/Rendering/Renderer.h | |
| parent | 2e246683df3b18e8e129adb0ada25be5f82f5b59 (diff) | |
[add]: Custom memory managers and fix includes
Diffstat (limited to 'src/Rendering/Renderer.h')
| -rw-r--r-- | src/Rendering/Renderer.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Rendering/Renderer.h b/src/Rendering/Renderer.h index 61dae82..fa37fc8 100644 --- a/src/Rendering/Renderer.h +++ b/src/Rendering/Renderer.h @@ -1,10 +1,10 @@ #pragma once +#include "Core/Memory.h" #include "VertexArray.h" #include "Shader.h" #include <glm/glm.hpp> -#include <memory> namespace Donut { @@ -28,12 +28,12 @@ namespace Donut virtual void EnableDepthTest() = 0; virtual void SetFaceCulling(bool enabled) = 0; - virtual void DrawIndexed(const std::shared_ptr<VertexArray>& vertexArray, + virtual void DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount = 0) = 0; inline static API GetAPI() { return s_API; } inline static void SetAPI(API api) { s_API = api; } - static std::unique_ptr<RendererAPI> Create(); + static Scope<RendererAPI> Create(); private: static API s_API; }; @@ -71,13 +71,13 @@ namespace Donut s_RendererAPI->SetFaceCulling(enabled); } - inline static void DrawIndexed(const std::shared_ptr<VertexArray>& vertexArray, uint32_t indexCount = 0) + inline static void DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount = 0) { s_RendererAPI->DrawIndexed(vertexArray, indexCount); } private: - static std::unique_ptr<RendererAPI> s_RendererAPI; + static Scope<RendererAPI> s_RendererAPI; }; class Renderer @@ -88,8 +88,8 @@ namespace Donut static void OnWindowResize(uint32_t width, uint32_t height); - static void Submit(const std::shared_ptr<Shader>& shader, - const std::shared_ptr<VertexArray>& vertexArray, + static void Submit(const Ref<Shader>& shader, + const Ref<VertexArray>& vertexArray, const glm::mat4& transform, const glm::mat4& viewProjection); |
