diff options
| author | hachem <im@hachem.wtf> | 2025-08-13 18:20:54 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-13 18:20:54 +0200 |
| commit | f1517709556827fb8b7bab00bdee4a9794d88dd1 (patch) | |
| tree | a1b2325c8bc693bff0ace1fd98ea7dac91f76286 /src/Rendering | |
| parent | 1ad6bc34323f5b30d463ebe47a58d47ff9d4f328 (diff) | |
[add]: Compute shaders and Compute Textures
Diffstat (limited to 'src/Rendering')
| -rw-r--r-- | src/Rendering/Shader.cpp | 11 | ||||
| -rw-r--r-- | src/Rendering/Shader.h | 11 | ||||
| -rw-r--r-- | src/Rendering/Texture.h | 4 |
3 files changed, 25 insertions, 1 deletions
diff --git a/src/Rendering/Shader.cpp b/src/Rendering/Shader.cpp index b055fe4..a791c98 100644 --- a/src/Rendering/Shader.cpp +++ b/src/Rendering/Shader.cpp @@ -27,6 +27,17 @@ namespace Donut } } + Shader* Shader::CreateCompute(const std::string& name, const std::string& computeSrc) + { + switch (Renderer::GetAPI()) + { + case RendererAPI::API::OpenGL: + return new OpenGLShader(name, computeSrc); + default: + return nullptr; + } + } + void ShaderLibrary::Add(const std::shared_ptr<Shader>& shader) { auto& name = shader->GetName(); diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h index a6b287a..aa46f07 100644 --- a/src/Rendering/Shader.h +++ b/src/Rendering/Shader.h @@ -5,6 +5,11 @@ #include <memory> #include <glm/glm.hpp> +#define SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define UNIFORM_BARRIER_BIT 0x00000004 +#define TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define IMAGE_ACCESS_BARRIER_BIT 0x00000020 + namespace Donut { class Shader @@ -18,14 +23,20 @@ namespace Donut virtual void SetInt(const std::string& name, int value) = 0; virtual void SetIntArray(const std::string& name, int* values, uint32_t count) = 0; virtual void SetFloat(const std::string& name, float value) = 0; + virtual void SetFloat2(const std::string& name, const glm::vec2& value) = 0; virtual void SetFloat3(const std::string& name, const glm::vec3& value) = 0; virtual void SetFloat4(const std::string& name, const glm::vec4& value) = 0; virtual void SetMat4(const std::string& name, const glm::mat4& value) = 0; + virtual void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) = 0; + virtual void DispatchIndirect(uint32_t offset = 0) = 0; + virtual void MemoryBarrier(uint32_t barriers) = 0; + virtual const std::string& GetName() const = 0; static Shader* Create(const std::string& filepath); static Shader* Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); + static Shader* CreateCompute(const std::string& name, const std::string& computeSrc); }; class ShaderLibrary diff --git a/src/Rendering/Texture.h b/src/Rendering/Texture.h index eebce85..f17bb1d 100644 --- a/src/Rendering/Texture.h +++ b/src/Rendering/Texture.h @@ -17,11 +17,13 @@ namespace Donut virtual void SetData(void* data, uint32_t size) = 0; virtual void Bind(uint32_t slot = 0) const = 0; + virtual void BindAsImage(uint32_t slot = 0, bool readOnly = false) const = 0; virtual bool operator==(const Texture& other) const = 0; }; - class Texture2D : public Texture + class Texture2D + : public Texture { public: static std::shared_ptr<Texture2D> Create(uint32_t width, uint32_t height); |
