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authorhachem <im@hachem.wtf>2025-08-16 17:36:57 +0200
committerhachem <im@hachem.wtf>2025-08-16 17:36:57 +0200
commit279e2378c1ef02e3917c29f8fafb39c058971577 (patch)
treee99af6bb415355bfc51c8be7bc7efb2c318998a1 /src/States/ConfigState.cpp
parent46ab589e5e1351f3081b5b4c76350967ef2f88a8 (diff)
[add]: Themes and better UI
Diffstat (limited to 'src/States/ConfigState.cpp')
-rw-r--r--src/States/ConfigState.cpp229
1 files changed, 225 insertions, 4 deletions
diff --git a/src/States/ConfigState.cpp b/src/States/ConfigState.cpp
index 8fd59db..688c48a 100644
--- a/src/States/ConfigState.cpp
+++ b/src/States/ConfigState.cpp
@@ -1,14 +1,20 @@
#include "ConfigState.h"
#include "Rendering/Renderer.h"
#include "Core/Application.h"
+#include "Core/ThemeManager.h"
#include <imgui.h>
+#include <imgui_internal.h>
+#include <glad/glad.h>
namespace Donut
{
void ConfigState::OnEnter()
{
DONUT_INFO("Entering Config State");
+
+ m_SelectedAPI = Renderer::GetAPI();
+ m_SelectedTheme = static_cast<int>(ThemeManager::GetCurrentTheme());
}
void ConfigState::OnExit()
@@ -18,11 +24,20 @@ namespace Donut
void ConfigState::OnUpdate(float deltaTime)
{
+ if (m_ShowRestartMessage)
+ {
+ m_RestartMessageTimer += deltaTime;
+ if (m_RestartMessageTimer > 3.0f)
+ {
+ m_ShowRestartMessage = false;
+ m_RestartMessageTimer = 0.0f;
+ }
+ }
}
void ConfigState::OnRender()
{
- Renderer::SetClearColor({ 0.1f, 0.1f, 0.1f, 1.0f });
+ Renderer::SetClearColor({ 0.05f, 0.05f, 0.1f, 1.0f });
Renderer::Clear();
}
@@ -32,10 +47,216 @@ namespace Donut
void ConfigState::OnImUIRender()
{
- ImGui::Begin("Configuration");
- ImGui::Text("Configuration State");
- if (ImGui::Button("Start Simulation"))
+ ImGui::SetNextWindowSize(ImVec2(900, 700), ImGuiCond_FirstUseEver);
+ ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
+ ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
+
+ ImGui::Begin("Donut Configuration", nullptr, ImGuiWindowFlags_NoCollapse);
+
+ ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[0]);
+ ImGui::TextColored(ImVec4(0.8f, 0.8f, 1.0f, 1.0f), "Donut Configuration");
+ ImGui::PopFont();
+ ImGui::Separator();
+
+ ImGui::Columns(2, "ConfigColumns", true);
+
+ float availableHeight = ImGui::GetWindowHeight() - 140; // Reserve space for header, separator, buttons, and footer
+
+ ImGui::BeginChild("GraphicsSettings", ImVec2(0, availableHeight), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Graphics Settings");
+ ImGui::Separator();
+
+ ImGui::Text("Render API:");
+ ImGui::SameLine();
+ ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "(requires restart)");
+
+ const char* apiNames[] = { "OpenGL", "Vulkan" };
+ static int currentAPI = (int)m_SelectedAPI - 1;
+
+ if (ImGui::BeginCombo("##RenderAPI", apiNames[currentAPI]))
+ {
+ for (int i = 0; i < IM_ARRAYSIZE(apiNames); i++)
+ {
+ const bool isSelected = (currentAPI == i);
+ if (ImGui::Selectable(apiNames[i], isSelected))
+ {
+ currentAPI = i;
+ m_SelectedAPI = (RendererAPI::API)(i + 1);
+ m_ShowRestartMessage = true;
+ m_RestartMessageTimer = 0.0f;
+ }
+
+ if (isSelected)
+ ImGui::SetItemDefaultFocus();
+ }
+ ImGui::EndCombo();
+ }
+
+ ImGui::Text("Current API: ");
+ ImGui::SameLine();
+ const char* currentAPIName = (Renderer::GetAPI() == RendererAPI::API::OpenGL) ? "OpenGL" : "Vulkan";
+ ImGui::TextColored(ImVec4(0.3f, 0.8f, 0.3f, 1.0f), currentAPIName);
+
+ ImGui::Spacing();
+
+ ImGui::Checkbox("Enable VSync", &m_VSyncEnabled);
+ ImGui::SameLine();
+ ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "(recommended)");
+
+ ImGui::Spacing();
+
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Display");
+ ImGui::Separator();
+
+ ImGui::Text("Window Size: 1280x720");
+ ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Fullscreen: Not implemented yet");
+
+ ImGui::Spacing();
+
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "System Info");
+ ImGui::Separator();
+
+ ImGui::Text("OpenGL Version: %s", glGetString(GL_VERSION));
+ ImGui::Text("GPU: %s", glGetString(GL_RENDERER));
+ ImGui::Text("Vendor: %s", glGetString(GL_VENDOR));
+
+ ImGui::Spacing();
+
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Performance");
+ ImGui::Separator();
+
+ ImGui::SliderInt("Target FPS", &m_TargetFPS, 30, 120, "%d FPS");
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Target frame rate for the simulation");
+
+ ImGui::Checkbox("Show FPS Counter", &m_ShowFPS);
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Display current FPS in the simulation");
+
+ ImGui::Checkbox("Show Performance Metrics", &m_ShowPerformanceMetrics);
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Show detailed performance information");
+
+ ImGui::Checkbox("Show Debug Info", &m_ShowDebugInfo);
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Display debug information and statistics");
+
+ ImGui::Checkbox("Enable Anti-Aliasing", &m_EnableAntiAliasing);
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Enable anti-aliasing for smoother rendering");
+
+ ImGui::Spacing();
+
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Theme");
+ ImGui::Separator();
+
+ const char* themeNames[] = { "Dark", "Light", "Blue" };
+ if (ImGui::Combo("UI Theme", &m_SelectedTheme, themeNames, IM_ARRAYSIZE(themeNames)))
+ ThemeManager::SetTheme(static_cast<Theme>(m_SelectedTheme));
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Choose the application theme");
+
+ ImGui::EndChild();
+
+ ImGui::NextColumn();
+
+ ImGui::BeginChild("SimulationSettings", ImVec2(0, availableHeight), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Simulation Settings");
+ ImGui::Separator();
+
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Quality");
+ ImGui::Separator();
+
+ ImGui::SliderInt("Compute Height", &m_ComputeHeight, 64, 2048, "%d px");
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Resolution of the compute shader. Higher values give better quality but lower performance.");
+ ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Higher = better quality, lower performance");
+
+ ImGui::SliderInt("Max Steps (Moving)", &m_MaxStepsMoving, 1000, 60000, "%d");
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Maximum ray marching steps when camera is moving");
+
+ ImGui::SliderInt("Max Steps (Static)", &m_MaxStepsStatic, 1000, 30000, "%d");
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Maximum ray marching steps when camera is stationary");
+
+ ImGui::SliderFloat("Early Exit Distance", &m_EarlyExitDistance, 1e11f, 1e13f, "%.2e");
+ if (ImGui::IsItemHovered())
+ ImGui::SetTooltip("Distance at which ray marching stops to improve performance");
+ ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Distance at which ray marching stops");
+
+ ImGui::Spacing();
+
+ ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Physics");
+ ImGui::Separator();
+
+ ImGui::Checkbox("Enable Gravity", &m_GravityEnabled);
+
+ ImGui::EndChild();
+
+ ImGui::Columns(1);
+
+ ImGui::Spacing();
+ ImGui::Separator();
+ ImGui::Spacing();
+
+ float buttonWidth = (ImGui::GetWindowWidth() - 80) / 4.0f;
+
+ if (ImGui::Button("Start Simulation", ImVec2(buttonWidth, 35)))
+ {
+ ApplySettings();
Application::Get().GetStateManager().SwitchToState("Simulation");
+ }
+
+ ImGui::SameLine();
+ if (ImGui::Button("Reset to Defaults", ImVec2(buttonWidth, 35)))
+ ResetToDefaults();
+
+ ImGui::SameLine();
+ if (ImGui::Button("Apply Settings", ImVec2(buttonWidth, 35)))
+ ApplySettings();
+
+ ImGui::SameLine();
+ if (ImGui::Button("Exit", ImVec2(buttonWidth, 35)))
+ Application::Get().Close();
+
+ if (m_ShowRestartMessage)
+ {
+ ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10);
+ ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.8f, 0.2f, 1.0f));
+ ImGui::TextWrapped("Warning: Render API changed! Please restart the application for changes to take effect.");
+ ImGui::PopStyleColor();
+ }
+
+ ImGui::Spacing();
+ ImGui::Separator();
+ ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "Donut Engine v1.0.0 | Black Hole Simulation");
+
ImGui::End();
}
+
+ void ConfigState::ApplySettings()
+ {
+ RendererAPI::SetAPI(m_SelectedAPI);
+ DONUT_INFO("Settings applied");
+ }
+
+ void ConfigState::ResetToDefaults()
+ {
+ m_SelectedAPI = RendererAPI::API::OpenGL;
+ m_TargetFPS = 60;
+ m_ComputeHeight = 512;
+ m_MaxStepsMoving = 30000;
+ m_MaxStepsStatic = 15000;
+ m_EarlyExitDistance = 5e12f;
+ m_GravityEnabled = true;
+ m_VSyncEnabled = true;
+ m_ShowFPS = true;
+ m_ShowPerformanceMetrics = true;
+ m_ShowDebugInfo = false;
+ m_EnableAntiAliasing = true;
+ m_SelectedTheme = 0;
+
+ DONUT_INFO("Settings reset to defaults");
+ }
};