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authorhachem <im@hachem.wtf>2025-08-21 19:08:34 +0200
committerhachem <im@hachem.wtf>2025-08-21 19:08:34 +0200
commit6f72049359651155be62846e7d080d7a5e871096 (patch)
tree2d07767c82264c0a126708176c9939806c9a7171 /src/States/ConfigState.cpp
parent1bd39d11ff76e61bc3cc8b58286092a84997cc20 (diff)
[fix]: proper scene loading
Diffstat (limited to 'src/States/ConfigState.cpp')
-rw-r--r--src/States/ConfigState.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/States/ConfigState.cpp b/src/States/ConfigState.cpp
index 69bb2f1..c57bced 100644
--- a/src/States/ConfigState.cpp
+++ b/src/States/ConfigState.cpp
@@ -216,15 +216,8 @@ namespace Donut
ImGui::Separator();
ImGui::Spacing();
- float buttonWidth = (ImGui::GetWindowWidth() - 120) / 6.0f;
+ float buttonWidth = (ImGui::GetWindowWidth() - 120) / 5.0f;
- if (ImGui::Button("Start Simulation", ImVec2(buttonWidth, 35)))
- {
- ApplySettings();
- Application::Get().GetStateManager().SwitchToState("Simulation");
- }
-
- ImGui::SameLine();
if (ImGui::Button("World Builder", ImVec2(buttonWidth, 35)))
{
ApplySettings();