diff options
| author | hachem <im@hachem.wtf> | 2025-08-14 00:42:05 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-14 00:42:05 +0200 |
| commit | e050dce79b67ae6386240567a994454711ab998d (patch) | |
| tree | 4b5f55471d86b8ee80d531696e65dcea3b713e7a /src/States/SimulationState.cpp | |
| parent | 2e246683df3b18e8e129adb0ada25be5f82f5b59 (diff) | |
[add]: Custom memory managers and fix includes
Diffstat (limited to 'src/States/SimulationState.cpp')
| -rw-r--r-- | src/States/SimulationState.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/States/SimulationState.cpp b/src/States/SimulationState.cpp index 103fd0f..a37e527 100644 --- a/src/States/SimulationState.cpp +++ b/src/States/SimulationState.cpp @@ -6,7 +6,6 @@ #include "Rendering/Shader.h" #include "Rendering/Texture.h" -#include <iostream> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <GLFW/glfw3.h> @@ -15,7 +14,7 @@ namespace Donut { void SimulationState::OnEnter() { - m_Camera = std::make_unique<Camera>(45.0f, 1280.0f / 720.0f, 0.1f, 100.0f); + m_Camera = CreateScope<Camera>(45.0f, 1280.0f / 720.0f, 0.1f, 100.0f); m_Camera->SetPosition({ 0.0f, 0.0f, 3.0f }); m_Camera->SetMouseSensitivity(0.1f); m_Camera->SetMovementSpeed(5.0f); @@ -42,8 +41,8 @@ namespace Donut 4, 5, 1, 1, 0, 4 }; - m_VertexArray = std::shared_ptr<VertexArray>(VertexArray::Create()); - m_VertexBuffer = std::shared_ptr<VertexBuffer>(VertexBuffer::Create(vertices, sizeof(vertices))); + m_VertexArray = Ref<VertexArray>(VertexArray::Create()); + m_VertexBuffer = Ref<VertexBuffer>(VertexBuffer::Create(vertices, sizeof(vertices))); VertexBufferLayout layout; layout.Push<float>(3); @@ -53,10 +52,10 @@ namespace Donut m_VertexArray->AddVertexBuffer(m_VertexBuffer); - m_IndexBuffer = std::shared_ptr<IndexBuffer>(IndexBuffer::Create(indices, 36)); + m_IndexBuffer = Ref<IndexBuffer>(IndexBuffer::Create(indices, 36)); m_VertexArray->SetIndexBuffer(m_IndexBuffer); - m_Shader = std::shared_ptr<Shader>(Shader::Create("Assets/Textured.glsl")); + m_Shader = Ref<Shader>(Shader::Create("Assets/Textured.glsl")); m_Texture = Texture2D::Create(256, 256); uint32_t* pixelData = new uint32_t[256 * 256]; @@ -82,7 +81,7 @@ namespace Donut m_Texture->SetData(pixelData, 256 * 256 * 4); delete[] pixelData; - m_ComputeShader = std::shared_ptr<Shader>(Shader::Create("Assets/TextureProcessor.glsl")); + m_ComputeShader = Ref<Shader>(Shader::Create("Assets/TextureProcessor.glsl")); if (!m_ComputeShader) { |
