diff options
| author | hachem <im@hachem.wtf> | 2025-08-18 05:02:13 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-18 05:02:13 +0200 |
| commit | d34925777dd4fac709096f1c18b7d886b43c15b2 (patch) | |
| tree | fac4c30a28784672c701898ff7612dbdfe530d49 /src/States/WorldBuilderState.h | |
| parent | 1ecaea469e86ef3f5d18122c8b2cc187286e27f7 (diff) | |
[fix]: improvements, bump to c++20 and fix bugs
Diffstat (limited to 'src/States/WorldBuilderState.h')
| -rw-r--r-- | src/States/WorldBuilderState.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/States/WorldBuilderState.h b/src/States/WorldBuilderState.h index c9b8d00..af7d918 100644 --- a/src/States/WorldBuilderState.h +++ b/src/States/WorldBuilderState.h @@ -39,11 +39,15 @@ namespace Donut void SaveScene(); void LoadScene(); void RenderScene(); + void InitializeSphereGeometry(); private: Scene m_Scene; Camera m_Camera; bool m_Initialized = false; + Ref<Shader> m_SphereShader; + Ref<VertexArray> m_SphereVAO; + glm::vec3 m_NewObjectPosition = glm::vec3(0.0f, 0.0f, 0.0f); float m_NewObjectRadius = 1.0f; glm::vec3 m_NewObjectColor = glm::vec3(1.0f, 1.0f, 1.0f); @@ -61,5 +65,9 @@ namespace Donut bool m_ShowObjectCreator = true; bool m_ShowSceneInfo = true; bool m_ShowGizmoControls = true; + bool m_ShowOutlineControls = true; + + glm::vec3 m_OutlineColor = glm::vec3(1.0f, 1.0f, 1.0f); + float m_OutlineWidth = 0.25f; }; }; |
