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authorhachem <im@hachem.wtf>2026-08-20 02:27:02 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:40:07 +0200
commit5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch)
tree34db1df17e8c7248aeeb92156d635d31c2484e3f /src/core/camera.cpp
parente3abaaf59777258ba06705135a0cafcb5918ad12 (diff)
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/core/camera.cpp')
-rw-r--r--src/core/camera.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/src/core/camera.cpp b/src/core/camera.cpp
new file mode 100644
index 0000000..35b7a2f
--- /dev/null
+++ b/src/core/camera.cpp
@@ -0,0 +1,225 @@
+#include "camera.h"
+
+#include <glm/gtc/quaternion.hpp>
+#include <GLFW/glfw3.h>
+
+namespace Donut
+{
+ Camera::Camera(float fov, float aspect_ratio, float near_plane, float far_plane)
+ : m_fov(fov), m_aspect_ratio(aspect_ratio), m_near_plane(near_plane), m_far_plane(far_plane)
+ {
+ recalculate_projection_matrix();
+ recalculate_view_matrix();
+ }
+
+ auto Camera::set_projection(float fov, float aspect_ratio, float near_plane, float far_plane) -> void
+ {
+ m_fov = fov;
+ m_aspect_ratio = aspect_ratio;
+ m_near_plane = near_plane;
+ m_far_plane = far_plane;
+ recalculate_projection_matrix();
+ }
+
+ auto Camera::recalculate_projection_matrix() -> void
+ {
+ m_projection_matrix = glm::perspective(glm::radians(m_fov), m_aspect_ratio, m_near_plane, m_far_plane);
+ m_view_projection_matrix = m_projection_matrix * m_view_matrix;
+ }
+
+ auto Camera::recalculate_view_matrix() -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ float pitch = glm::radians(m_rotation.x);
+ float yaw = glm::radians(m_rotation.y);
+ float roll = glm::radians(m_rotation.z);
+
+ glm::vec3 direction;
+ direction.x = cos(yaw) * cos(pitch);
+ direction.y = sin(pitch);
+ direction.z = sin(yaw) * cos(pitch);
+
+ glm::vec3 world_up(0.0f, 1.0f, 0.0f);
+ glm::vec3 front = glm::normalize(direction);
+ glm::vec3 right = glm::normalize(glm::cross(front, world_up));
+ glm::vec3 up = glm::normalize(glm::cross(right, front));
+
+ m_view_matrix = glm::lookAt(m_position, m_position + front, up);
+ m_view_projection_matrix = m_projection_matrix * m_view_matrix;
+ }
+ else if (m_camera_mode == CameraMode::Orbital)
+ {
+ glm::vec3 position = get_orbital_position();
+ glm::vec3 target = m_orbital_target;
+ glm::vec3 up(0.0f, 1.0f, 0.0f);
+
+ m_view_matrix = glm::lookAt(position, target, up);
+ m_view_projection_matrix = m_projection_matrix * m_view_matrix;
+ }
+ }
+
+ auto Camera::get_forward_direction() const -> glm::vec3
+ {
+ float pitch = glm::radians(m_rotation.x);
+ float yaw = glm::radians(m_rotation.y);
+
+ glm::vec3 direction;
+ direction.x = cos(yaw) * cos(pitch);
+ direction.y = sin(pitch);
+ direction.z = sin(yaw) * cos(pitch);
+
+ return glm::normalize(direction);
+ }
+
+ auto Camera::get_right_direction() const -> glm::vec3
+ {
+ glm::vec3 world_up(0.0f, 1.0f, 0.0f);
+ return glm::normalize(glm::cross(get_forward_direction(), world_up));
+ }
+
+ auto Camera::get_up_direction() const -> glm::vec3
+ {
+ return glm::normalize(glm::cross(get_right_direction(), get_forward_direction()));
+ }
+
+ auto Camera::on_mouse_move(float x_offset, float y_offset, bool constrain_pitch) -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ x_offset *= m_mouse_sensitivity;
+ y_offset *= m_mouse_sensitivity;
+
+ m_rotation.y += x_offset;
+ m_rotation.x += y_offset;
+
+ if (constrain_pitch)
+ {
+ if (m_rotation.x > 89.0f)
+ m_rotation.x = 89.0f;
+ if (m_rotation.x < -89.0f)
+ m_rotation.x = -89.0f;
+ }
+
+ recalculate_view_matrix();
+ }
+ }
+
+ auto Camera::move_forward(float delta_time) -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ m_position += get_forward_direction() * m_movement_speed * delta_time;
+ recalculate_view_matrix();
+ }
+ }
+
+ auto Camera::move_backward(float delta_time) -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ m_position -= get_forward_direction() * m_movement_speed * delta_time;
+ recalculate_view_matrix();
+ }
+ }
+
+ auto Camera::move_right(float delta_time) -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ m_position += get_right_direction() * m_movement_speed * delta_time;
+ recalculate_view_matrix();
+ }
+ }
+
+ auto Camera::move_left(float delta_time) -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ m_position -= get_right_direction() * m_movement_speed * delta_time;
+ recalculate_view_matrix();
+ }
+ }
+
+ auto Camera::move_up(float delta_time) -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ glm::vec3 world_up(0.0f, 1.0f, 0.0f);
+ m_position += world_up * m_movement_speed * delta_time;
+ recalculate_view_matrix();
+ }
+ }
+
+ auto Camera::move_down(float delta_time) -> void
+ {
+ if (m_camera_mode == CameraMode::FPS)
+ {
+ glm::vec3 world_up(0.0f, 1.0f, 0.0f);
+ m_position -= world_up * m_movement_speed * delta_time;
+ recalculate_view_matrix();
+ }
+ }
+
+ auto Camera::get_orbital_position() const -> glm::vec3
+ {
+ float clamped_elevation = glm::clamp(m_elevation, 0.01f, float(std::numbers::pi) - 0.01f);
+ return glm::vec3
+ (
+ m_orbital_radius * sin(clamped_elevation) * cos(m_azimuth),
+ m_orbital_radius * cos(clamped_elevation),
+ m_orbital_radius * sin(clamped_elevation) * sin(m_azimuth)
+ );
+ }
+
+ auto Camera::update_orbital() -> void
+ {
+ m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f);
+ if (m_dragging || m_panning)
+ m_moving = true;
+ else
+ m_moving = false;
+ recalculate_view_matrix();
+ }
+
+ auto Camera::process_orbital_mouse_move(double x, double y) -> void
+ {
+ if (m_dragging && !m_panning)
+ {
+ float dx = float(x - m_last_x_orbital);
+ float dy = float(y - m_last_y_orbital);
+
+ m_azimuth += dx * m_orbital_speed;
+ m_elevation -= dy * m_orbital_speed;
+ m_elevation = glm::clamp(m_elevation, 0.01f, float(std::numbers::pi) - 0.01f);
+ }
+
+ m_last_x_orbital = x;
+ m_last_y_orbital = y;
+ update_orbital();
+ }
+
+ auto Camera::process_orbital_mouse_button(int button, int action, int mods) -> void
+ {
+ if (button == GLFW_MOUSE_BUTTON_LEFT)
+ {
+ if (action == GLFW_PRESS)
+ {
+ m_dragging = true;
+ m_panning = false;
+ }
+ else if (action == GLFW_RELEASE)
+ {
+ m_dragging = false;
+ m_panning = false;
+ }
+ }
+ }
+
+ auto Camera::process_orbital_scroll(double x_offset, double y_offset) -> void
+ {
+ m_orbital_radius -= y_offset * m_zoom_speed;
+ m_orbital_radius = glm::clamp(m_orbital_radius, m_orbital_min_radius, m_orbital_max_radius);
+ update_orbital();
+ }
+}