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authorhachem <im@hachem.wtf>2025-08-13 18:39:13 +0200
committerhachem <im@hachem.wtf>2025-08-13 18:39:13 +0200
commit23086a5d33acc66414f1169bf22abe78b3383f94 (patch)
treea895c3e3ab8074118a84aada97ea990b60fba556 /src/core/camera.h
parent2d8f706efe6e0a02b3238c2f22e7cdce620e9807 (diff)
fix: more consistent formatting
Diffstat (limited to 'src/core/camera.h')
-rw-r--r--src/core/camera.h22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/core/camera.h b/src/core/camera.h
index 200c4b0..25f7e2a 100644
--- a/src/core/camera.h
+++ b/src/core/camera.h
@@ -27,8 +27,6 @@ namespace Donut
const glm::mat4& get_view_projection_matrix() const { return m_view_projection_matrix; }
void set_projection(float fov, float aspect_ratio, float near_plane, float far_plane);
-
- void on_update(float delta_time);
void on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true);
void move_forward(float delta_time);
@@ -39,10 +37,10 @@ namespace Donut
void move_down(float delta_time);
void set_mouse_sensitivity(float sensitivity) { m_mouse_sensitivity = sensitivity; }
- float get_mouse_sensitivity() const { return m_mouse_sensitivity; }
+ float get_mouse_sensitivity() const { return m_mouse_sensitivity; }
- void set_movement_speed(float speed) { m_movement_speed = speed; }
- float get_movement_speed() const { return m_movement_speed; }
+ void set_movement_speed(float speed) { m_movement_speed = speed; }
+ float get_movement_speed() const { return m_movement_speed; }
private:
void recalculate_view_matrix();
@@ -55,15 +53,15 @@ namespace Donut
glm::vec3 m_position = { 0.0f, 0.0f, 3.0f };
glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f };
- float m_fov = 45.0f;
+ float m_fov = 45.0f;
float m_aspect_ratio = 16.0f / 9.0f;
- float m_near_plane = 0.1f;
- float m_far_plane = 100.0f;
+ float m_near_plane = 0.1f;
+ float m_far_plane = 100.0f;
float m_mouse_sensitivity = 0.1f;
- float m_movement_speed = 5.0f;
- bool m_first_mouse = true;
- float m_last_x = 0.0f;
- float m_last_y = 0.0f;
+ float m_movement_speed = 5.0f;
+ bool m_first_mouse = true;
+ float m_last_x = 0.0f;
+ float m_last_y = 0.0f;
};
}