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authorhachem <im@hachem.wtf>2026-08-20 01:57:44 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:10:49 +0200
commit7d39ee93a6d354e727c7534a18663f1d00d46b0f (patch)
treea188023b61d14dcb859e08e6f8f8dd30df11780f /src/core/settings_manager.h
parentdce67620b95a9555c7db950196b22f1bb88a307b (diff)
refactor: trailing return types in core
Diffstat (limited to 'src/core/settings_manager.h')
-rw-r--r--src/core/settings_manager.h86
1 files changed, 44 insertions, 42 deletions
diff --git a/src/core/settings_manager.h b/src/core/settings_manager.h
index 44a4bcf..95826c7 100644
--- a/src/core/settings_manager.h
+++ b/src/core/settings_manager.h
@@ -7,28 +7,28 @@ namespace Donut
{
struct SimulationSettings
{
- int target_fps = 60;
- int compute_height = 512;
+ int target_fps = 60;
+ int compute_height = 512;
int max_steps_moving = 30000;
int max_steps_static = 15000;
float early_exit_distance = 5e12f;
- bool gravity_enabled = true;
- float disk_thickness = 0.1f;
- float disk_density = 0.1f;
- float rotation_speed = 1.0f;
- float blur_strength = 2.0f;
- float glow_intensity = 0.1f;
+ bool gravity_enabled = true;
+ float disk_thickness = 0.1f;
+ float disk_density = 0.1f;
+ float rotation_speed = 1.0f;
+ float blur_strength = 2.0f;
+ float glow_intensity = 0.1f;
};
struct GraphicsSettings
{
- std::string render_api = "OpenGL";
+ std::string render_api = "OpenGL";
bool v_sync_enabled = true;
- bool show_fps = true;
+ bool show_fps = true;
bool show_performance_metrics = true;
bool show_debug_info = false;
bool enable_anti_aliasing = true;
- std::string selected_theme = "Dark";
+ std::string selected_theme = "Dark";
};
struct Settings
@@ -40,39 +40,41 @@ namespace Donut
class SettingsManager
{
public:
- static void initialize();
- static void shutdown();
-
- static void load_settings();
- static void save_settings();
-
- static Settings& get_settings() { return s_settings; }
- static const Settings& get_settings_const() { return s_settings; }
-
- static void set_simulation_settings(const SimulationSettings& settings);
- static void set_graphics_settings(const GraphicsSettings& settings);
+ static auto initialize() -> void;
+ static auto shutdown() -> void;
+
+ static auto load_settings() -> void;
+ static auto save_settings() -> void;
+
+ static auto get_settings() -> Settings& { return s_settings; }
+ static auto get_settings_const() -> const Settings& { return s_settings; }
+
+ static auto set_simulation_settings(const SimulationSettings& settings) -> void;
+ static auto set_graphics_settings(const GraphicsSettings& settings) -> void;
+
+ static auto get_target_fps() -> int { return s_settings.simulation.target_fps; }
+ static auto get_compute_height() -> int { return s_settings.simulation.compute_height; }
+ static auto get_max_steps_moving() -> int { return s_settings.simulation.max_steps_moving; }
+ static auto get_max_steps_static() -> int { return s_settings.simulation.max_steps_static; }
+ static auto get_early_exit_distance() -> float { return s_settings.simulation.early_exit_distance; }
+ static auto get_gravity_enabled() -> bool { return s_settings.simulation.gravity_enabled; }
+ static auto get_disk_thickness() -> float { return s_settings.simulation.disk_thickness; }
+ static auto get_disk_density() -> float { return s_settings.simulation.disk_density; }
+ static auto get_rotation_speed() -> float { return s_settings.simulation.rotation_speed; }
+ static auto get_blur_strength() -> float { return s_settings.simulation.blur_strength; }
+ static auto get_glow_intensity() -> float { return s_settings.simulation.glow_intensity; }
+ static auto get_render_api() -> std::string { return s_settings.graphics.render_api; }
+ static auto get_v_sync_enabled() -> bool { return s_settings.graphics.v_sync_enabled; }
+ static auto get_show_fps() -> bool { return s_settings.graphics.show_fps; }
+ static auto get_show_performance_metrics() -> bool { return s_settings.graphics.show_performance_metrics; }
+ static auto get_show_debug_info() -> bool { return s_settings.graphics.show_debug_info; }
+ static auto get_enable_anti_aliasing() -> bool { return s_settings.graphics.enable_anti_aliasing; }
+ static auto get_selected_theme() -> std::string { return s_settings.graphics.selected_theme; }
- static int get_target_fps() { return s_settings.simulation.target_fps; }
- static int get_compute_height() { return s_settings.simulation.compute_height; }
- static int get_max_steps_moving() { return s_settings.simulation.max_steps_moving; }
- static int get_max_steps_static() { return s_settings.simulation.max_steps_static; }
- static float get_early_exit_distance() { return s_settings.simulation.early_exit_distance; }
- static bool get_gravity_enabled() { return s_settings.simulation.gravity_enabled; }
- static float get_disk_thickness() { return s_settings.simulation.disk_thickness; }
- static float get_disk_density() { return s_settings.simulation.disk_density; }
- static float get_rotation_speed() { return s_settings.simulation.rotation_speed; }
- static float get_blur_strength() { return s_settings.simulation.blur_strength; }
- static float get_glow_intensity() { return s_settings.simulation.glow_intensity; }
- static std::string get_render_api() { return s_settings.graphics.render_api; }
- static bool get_v_sync_enabled() { return s_settings.graphics.v_sync_enabled; }
- static bool get_show_fps() { return s_settings.graphics.show_fps; }
- static bool get_show_performance_metrics() { return s_settings.graphics.show_performance_metrics; }
- static bool get_show_debug_info() { return s_settings.graphics.show_debug_info; }
- static bool get_enable_anti_aliasing() { return s_settings.graphics.enable_anti_aliasing; }
- static std::string get_selected_theme() { return s_settings.graphics.selected_theme; }
private:
- static std::string get_settings_file_path();
- static void load_default_settings();
+ static auto get_settings_file_path() -> std::string;
+ static auto load_default_settings() -> void;
+
private:
static Settings s_settings;
static bool s_initialized;