diff options
| author | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
| commit | 3d8d3259e1cf5a7d88e5d1e530cc8c9bf9140734 (patch) | |
| tree | 450b674caaf60327104aa76375c045f1f8f77076 /src/core | |
| parent | 79045760ce6100b4c87846d793f9dceeba4c9c36 (diff) | |
feat: I am going to throw my computer out a window
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/camera.cpp | 180 | ||||
| -rw-r--r-- | src/core/camera.h | 67 |
2 files changed, 209 insertions, 38 deletions
diff --git a/src/core/camera.cpp b/src/core/camera.cpp index f580191..43cb1ee 100644 --- a/src/core/camera.cpp +++ b/src/core/camera.cpp @@ -28,22 +28,32 @@ namespace Donut void Camera::recalculate_view_matrix() { - float pitch = glm::radians(m_rotation.x); - float yaw = glm::radians(m_rotation.y); - float roll = glm::radians(m_rotation.z); + if (m_camera_mode == CameraMode::FPS) + { + float pitch = glm::radians(m_rotation.x); + float yaw = glm::radians(m_rotation.y); + float roll = glm::radians(m_rotation.z); - glm::vec3 direction; - direction.x = cos(yaw) * cos(pitch); - direction.y = sin(pitch); - direction.z = sin(yaw) * cos(pitch); + glm::vec3 direction; + direction.x = cos(yaw) * cos(pitch); + direction.y = sin(pitch); + direction.z = sin(yaw) * cos(pitch); - glm::vec3 world_up(0.0f, 1.0f, 0.0f); - glm::vec3 front = glm::normalize(direction); - glm::vec3 right = glm::normalize(glm::cross(front, world_up)); - glm::vec3 up = glm::normalize(glm::cross(right, front)); + glm::vec3 world_up(0.0f, 1.0f, 0.0f); + glm::vec3 front = glm::normalize(direction); + glm::vec3 right = glm::normalize(glm::cross(front, world_up)); + glm::vec3 up = glm::normalize(glm::cross(right, front)); - m_view_matrix = glm::lookAt(m_position, m_position + front, up); - m_view_projection_matrix = m_projection_matrix * m_view_matrix; + m_view_matrix = glm::lookAt(m_position, m_position + front, up); + m_view_projection_matrix = m_projection_matrix * m_view_matrix; + } + else if (m_camera_mode == CameraMode::Orbital) + { + glm::vec3 position = get_orbital_position(); + glm::vec3 world_up(0.0f, 1.0f, 0.0f); + m_view_matrix = glm::lookAt(position, m_target, world_up); + m_view_projection_matrix = m_projection_matrix * m_view_matrix; + } } glm::vec3 Camera::get_forward_direction() const @@ -72,58 +82,152 @@ namespace Donut void Camera::on_mouse_move(float x_offset, float y_offset, bool constrain_pitch) { - x_offset *= m_mouse_sensitivity; - y_offset *= m_mouse_sensitivity; + if (m_camera_mode == CameraMode::FPS) + { + x_offset *= m_mouse_sensitivity; + y_offset *= m_mouse_sensitivity; - m_rotation.y += x_offset; - m_rotation.x += y_offset; + m_rotation.y += x_offset; + m_rotation.x += y_offset; - if (constrain_pitch) - { - if (m_rotation.x > 89.0f) - m_rotation.x = 89.0f; - if (m_rotation.x < -89.0f) - m_rotation.x = -89.0f; - } + if (constrain_pitch) + { + if (m_rotation.x > 89.0f) + m_rotation.x = 89.0f; + if (m_rotation.x < -89.0f) + m_rotation.x = -89.0f; + } - recalculate_view_matrix(); + recalculate_view_matrix(); + } } void Camera::move_forward(float delta_time) { - m_position += get_forward_direction() * m_movement_speed * delta_time; - recalculate_view_matrix(); + if (m_camera_mode == CameraMode::FPS) + { + m_position += get_forward_direction() * m_movement_speed * delta_time; + recalculate_view_matrix(); + } } void Camera::move_backward(float delta_time) { - m_position -= get_forward_direction() * m_movement_speed * delta_time; - recalculate_view_matrix(); + if (m_camera_mode == CameraMode::FPS) + { + m_position -= get_forward_direction() * m_movement_speed * delta_time; + recalculate_view_matrix(); + } } void Camera::move_right(float delta_time) { - m_position += get_right_direction() * m_movement_speed * delta_time; - recalculate_view_matrix(); + if (m_camera_mode == CameraMode::FPS) + { + m_position += get_right_direction() * m_movement_speed * delta_time; + recalculate_view_matrix(); + } } void Camera::move_left(float delta_time) { - m_position -= get_right_direction() * m_movement_speed * delta_time; - recalculate_view_matrix(); + if (m_camera_mode == CameraMode::FPS) + { + m_position -= get_right_direction() * m_movement_speed * delta_time; + recalculate_view_matrix(); + } } void Camera::move_up(float delta_time) { - glm::vec3 world_up(0.0f, 1.0f, 0.0f); - m_position += world_up * m_movement_speed * delta_time; - recalculate_view_matrix(); + if (m_camera_mode == CameraMode::FPS) + { + glm::vec3 world_up(0.0f, 1.0f, 0.0f); + m_position += world_up * m_movement_speed * delta_time; + recalculate_view_matrix(); + } } void Camera::move_down(float delta_time) { - glm::vec3 world_up(0.0f, 1.0f, 0.0f); - m_position -= world_up * m_movement_speed * delta_time; + if (m_camera_mode == CameraMode::FPS) + { + glm::vec3 world_up(0.0f, 1.0f, 0.0f); + m_position -= world_up * m_movement_speed * delta_time; + recalculate_view_matrix(); + } + } + + void Camera::set_orbital_mode(bool enabled) + { + m_camera_mode = enabled ? CameraMode::Orbital : CameraMode::FPS; + recalculate_view_matrix(); + } + + glm::vec3 Camera::get_orbital_position() const + { + float clamped_elevation = glm::clamp(m_elevation, 0.01f, float(M_PI) - 0.01f); + return glm::vec3( + m_radius * sin(clamped_elevation) * cos(m_azimuth), + m_radius * cos(clamped_elevation), + m_radius * sin(clamped_elevation) * sin(m_azimuth) + ); + } + + void Camera::process_orbital_mouse_move(double x, double y) + { + if (m_dragging && !m_panning) + { + float dx = float(x - m_orbital_last_x); + float dy = float(y - m_orbital_last_y); + + m_azimuth += dx * m_orbit_speed; + m_elevation -= dy * m_orbit_speed; + m_elevation = glm::clamp(m_elevation, 0.01f, float(M_PI) - 0.01f); + } + + m_orbital_last_x = x; + m_orbital_last_y = y; + update_orbital_state(); recalculate_view_matrix(); } + + void Camera::process_orbital_mouse_button(int button, int action, int mods) + { + if (button == GLFW_MOUSE_BUTTON_LEFT) + { + if (action == GLFW_PRESS) + { + m_dragging = true; + m_panning = false; + } + else if (action == GLFW_RELEASE) + { + m_dragging = false; + m_panning = false; + } + } + update_orbital_state(); + } + + void Camera::process_orbital_scroll(double x_offset, double y_offset) + { + m_radius -= y_offset * m_zoom_speed; + m_radius = glm::clamp(m_radius, m_min_radius, m_max_radius); + update_orbital_state(); + recalculate_view_matrix(); + } + + void Camera::update_orbital_state() + { + m_target = glm::vec3(0.0f, 0.0f, 0.0f); + if (m_dragging || m_panning) + { + m_moving = true; + } + else + { + m_moving = false; + } + } } diff --git a/src/core/camera.h b/src/core/camera.h index 25f7e2a..7ea5472 100644 --- a/src/core/camera.h +++ b/src/core/camera.h @@ -2,9 +2,21 @@ #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> +#include <GLFW/glfw3.h> + +#define _USE_MATH_DEFINES +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif namespace Donut { + enum class CameraMode + { + FPS, + Orbital + }; + class Camera { public: @@ -42,10 +54,51 @@ namespace Donut void set_movement_speed(float speed) { m_movement_speed = speed; } float get_movement_speed() const { return m_movement_speed; } + void set_orbital_mode(bool enabled); + bool is_orbital_mode() const { return m_camera_mode == CameraMode::Orbital; } + + void set_target(const glm::vec3& target) { m_target = target; } + const glm::vec3& get_target() const { return m_target; } + + void set_radius(double radius) { m_radius = radius; } + double get_radius() const { return m_radius; } + + void set_min_radius(double min_radius) { m_min_radius = min_radius; } + double get_min_radius() const { return m_min_radius; } + + void set_max_radius(double max_radius) { m_max_radius = max_radius; } + double get_max_radius() const { return m_max_radius; } + + void set_azimuth(float azimuth) { m_azimuth = azimuth; } + float get_azimuth() const { return m_azimuth; } + + void set_elevation(float elevation) { m_elevation = elevation; } + float get_elevation() const { return m_elevation; } + + void set_orbit_speed(float orbit_speed) { m_orbit_speed = orbit_speed; } + float get_orbit_speed() const { return m_orbit_speed; } + + void set_zoom_speed(double zoom_speed) { m_zoom_speed = zoom_speed; } + double get_zoom_speed() const { return m_zoom_speed; } + + glm::vec3 get_orbital_position() const; + + void process_orbital_mouse_move(double x, double y); + void process_orbital_mouse_button(int button, int action, int mods); + void process_orbital_scroll(double x_offset, double y_offset); + + bool is_dragging() const { return m_dragging; } + bool is_panning() const { return m_panning; } + bool is_moving() const { return m_moving; } + private: void recalculate_view_matrix(); void recalculate_projection_matrix(); + void update_orbital_state(); + private: + CameraMode m_camera_mode = CameraMode::FPS; + glm::mat4 m_projection_matrix; glm::mat4 m_view_matrix; glm::mat4 m_view_projection_matrix; @@ -63,5 +116,19 @@ namespace Donut bool m_first_mouse = true; float m_last_x = 0.0f; float m_last_y = 0.0f; + + glm::vec3 m_target = glm::vec3(0.0f, 0.0f, 0.0f); + double m_radius = 6.34194e10; + double m_min_radius = 1e10; + double m_max_radius = 1e12; + float m_azimuth = 0.0f; + float m_elevation = static_cast<float>(M_PI) / 2.0f; + float m_orbit_speed = 0.01f; + double m_zoom_speed = 25e9f; + bool m_dragging = false; + bool m_panning = false; + bool m_moving = false; + double m_orbital_last_x = 0.0; + double m_orbital_last_y = 0.0; }; } |
