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| author | hachem <im@hachem.wtf> | 2026-08-23 05:53:33 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 05:53:33 +0200 |
| commit | e3aa33fc9a99d8b817bda42a567a4c347e18ab32 (patch) | |
| tree | da0e7ba3ce97a3e545d95d49e366be128c6d2112 /src/engine/engine.h | |
| parent | 43cee69e40be3cb8b0341c3fc94171fe01712b8c (diff) | |
[add]: unified interface
Diffstat (limited to 'src/engine/engine.h')
| -rw-r--r-- | src/engine/engine.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/engine/engine.h b/src/engine/engine.h index c7d02b5..fef8b57 100644 --- a/src/engine/engine.h +++ b/src/engine/engine.h @@ -12,6 +12,7 @@ #include "object.h" #include "rendering/renderer.h" +#include "rendering/renderer_backend.h" #include "rendering/shader.h" #include "rendering/vertex_array.h" #include "rendering/texture.h" @@ -131,6 +132,10 @@ namespace Donut auto set_hdri_environment(Ref<CubemapTexture> hdri) -> void { m_hdri_environment = hdri; } auto get_hdri_environment() const -> Ref<CubemapTexture> { return m_hdri_environment; } + + // Shared live black-hole/disk parameters (drives the geodesic UBOs so the + // GL path renders identically to Vulkan). The OpenGL backend mutates this. + auto black_hole_params() -> BlackHoleParams& { return m_bh; } private: auto create_compute_program(const char* path) -> Ref<Shader>; std::pair<Ref<VertexArray>, Ref<Texture2D>> QuadVAO(); @@ -175,6 +180,8 @@ namespace Donut int m_max_steps_static = 30000; float m_early_exit_distance = 5.0e11f; + BlackHoleParams m_bh; // shared UI-tunable disk/camera params (GL geodesic driver) + float m_disk_thickness = 0.1f; float m_disk_density = 0.1f; float m_rotation_speed = 1.0f; |
