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authorhachem <im@hachem.wtf>2026-08-20 02:05:45 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:18:50 +0200
commit0802ee19573e880e319a61ae814ee42c01e28cd3 (patch)
tree76d279402ea8ff3d209296192f6ac0d572798c9d /src/engine/object.h
parent7d39ee93a6d354e727c7534a18663f1d00d46b0f (diff)
refactor: trailing return types in engine and states
Diffstat (limited to 'src/engine/object.h')
-rw-r--r--src/engine/object.h55
1 files changed, 29 insertions, 26 deletions
diff --git a/src/engine/object.h b/src/engine/object.h
index 790fe25..8101540 100644
--- a/src/engine/object.h
+++ b/src/engine/object.h
@@ -7,67 +7,70 @@ namespace Donut
class Ray
{
public:
+ Ray(glm::vec3 o, glm::vec3 d)
+ : m_origin(o),
+ m_direction(glm::normalize(d)) { }
+
+ public:
glm::vec3 m_direction;
glm::vec3 m_origin;
-
- Ray(glm::vec3 o, glm::vec3 d)
- : m_origin(o),
- m_direction(glm::normalize(d)) { }
};
class Material
{
public:
- glm::vec3 m_color;
- float m_specular;
- float m_emission;
-
Material() : m_color(1.0f, 1.0f, 1.0f), m_specular(0.5f), m_emission(0.0f) { }
Material(glm::vec3 c, float s, float e)
- : m_color(c),
- m_specular(s),
+ : m_color(c),
+ m_specular(s),
m_emission(e) { }
+
+ public:
+ glm::vec3 m_color;
+ float m_specular;
+ float m_emission;
};
class Object
{
public:
- glm::vec3 m_centre;
- float m_radius;
- Material m_material;
-
Object() : m_centre(0.0f, 0.0f, 0.0f), m_radius(1.0f), m_material() { }
- Object(glm::vec3 c, float r, Material m)
- : m_centre(c),
- m_radius(r),
+ Object(glm::vec3 c, float r, Material m)
+ : m_centre(c),
+ m_radius(r),
m_material(m) { }
-
- bool intersect(Ray &ray, float &t)
+
+ auto intersect(Ray& ray, float& t) -> bool
{
glm::vec3 oc = ray.m_origin - m_centre;
- float a = glm::dot(ray.m_direction, ray.m_direction);
+ float a = glm::dot(ray.m_direction, ray.m_direction);
float b = 2.0f * glm::dot(oc, ray.m_direction);
float c = glm::dot(oc, oc) - m_radius * m_radius;
float discriminant = static_cast<float>(b*b - 4*a*c);
- if(discriminant < 0)
+ if (discriminant < 0)
return false;
-
+
float intercept = (-b - sqrt(discriminant)) / (2.0f*a);
- if(intercept < 0)
+ if (intercept < 0)
{
intercept = (-b + sqrt(discriminant)) / (2.0f*a);
- if(intercept<0)
+ if (intercept < 0)
return false;
}
t = intercept;
return true;
}
-
- glm::vec3 get_normal(glm::vec3 &point) const
+
+ auto get_normal(glm::vec3& point) const -> glm::vec3
{
return glm::normalize(point - m_centre);
}
+
+ public:
+ glm::vec3 m_centre;
+ float m_radius;
+ Material m_material;
};
};