diff options
| author | hachem <im@hachem.wtf> | 2025-08-22 04:48:42 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-22 04:48:42 +0200 |
| commit | 77717ae7c4f7c8f180e5c5e24cf1098c02f3dbf4 (patch) | |
| tree | 61ef3218a5e1f46e13b10cea3141f2eeee81bd7c /src/engine | |
| parent | 2dd07499241638e66ee0df97cba91219f5599151 (diff) | |
feat: add bloom and blur
Diffstat (limited to 'src/engine')
| -rw-r--r-- | src/engine/engine.cpp | 19 | ||||
| -rw-r--r-- | src/engine/engine.h | 12 |
2 files changed, 30 insertions, 1 deletions
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp index 435b3e0..9a88e9e 100644 --- a/src/engine/engine.cpp +++ b/src/engine/engine.cpp @@ -34,6 +34,7 @@ namespace Donut m_shader_program = Ref<Shader>(Shader::create("assets/shaders/compute_texture_quad.glsl")); m_compute_program = create_compute_program("assets/shaders/geodesic.glsl"); + m_blur_shader = Ref<Shader>(Shader::create("assets/shaders/blur.glsl")); m_camera_ubo = UniformBuffer::create(128, 1); m_disk_ubo = UniformBuffer::create(sizeof(float) * 5, 2); @@ -96,6 +97,24 @@ namespace Donut RenderCommand::enable_depth_test(); } + void Engine::draw_blur_pass() + { + RenderCommand::set_viewport(0, 0, m_width, m_height); + + m_blur_shader->bind(); + m_quad_vao->bind(); + + m_texture->bind(0); + m_blur_shader->set_int("u_ScreenTexture", 0); + m_blur_shader->set_float2("u_Resolution", glm::vec2(m_width, m_height)); + m_blur_shader->set_float("u_BlurStrength", m_blur_strength); + m_blur_shader->set_float("u_GlowIntensity", m_glow_intensity); + + RenderCommand::disable_depth_test(); + RenderCommand::draw_arrays(6); + RenderCommand::enable_depth_test(); + } + void Engine::dispatch_compute(const Camera& cam) { int cw = get_compute_width(); diff --git a/src/engine/engine.h b/src/engine/engine.h index 524f1a7..95cd1f0 100644 --- a/src/engine/engine.h +++ b/src/engine/engine.h @@ -66,6 +66,7 @@ namespace Donut ~Engine() = default; void draw_full_screen_quad(); + void draw_blur_pass(); void dispatch_compute(const Camera& cam); void upload_camera_ubo(const Camera& cam); void upload_objects_ubo(const std::vector<ObjectData>& objs); @@ -109,6 +110,12 @@ namespace Donut float get_rotation_speed() const { return m_rotation_speed; } void set_rotation_speed(float speed) { m_rotation_speed = speed; } + float get_blur_strength() const { return m_blur_strength; } + void set_blur_strength(float strength) { m_blur_strength = strength; } + + float get_glow_intensity() const { return m_glow_intensity; } + void set_glow_intensity(float intensity) { m_glow_intensity = intensity; } + void load_objects_from_scene(const std::vector<Donut::Object>& objects); void export_high_res_frame(const std::string& filename, int width = 4096, int height = 3072); void print_object_info() const; @@ -120,6 +127,7 @@ namespace Donut Ref<Texture2D> m_texture; Ref<Shader> m_shader_program; Ref<Shader> m_compute_program; + Ref<Shader> m_blur_shader; Ref<UniformBuffer> m_camera_ubo; Ref<UniformBuffer> m_disk_ubo; Ref<UniformBuffer> m_objects_ubo; @@ -145,7 +153,9 @@ namespace Donut float m_early_exit_distance = 5e11f; float m_disk_thickness = 0.1; - float m_disk_density = 1.2f; + float m_disk_density = 0.1f; float m_rotation_speed = 1.0f; + float m_blur_strength = 2.0f; + float m_glow_intensity = 0.1f; }; }; |
