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authorhachem <im@hachem.wtf>2026-08-20 02:27:02 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:40:07 +0200
commit5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch)
tree34db1df17e8c7248aeeb92156d635d31c2484e3f /src/platform/opengl/opengl_renderer_api.cpp
parente3abaaf59777258ba06705135a0cafcb5918ad12 (diff)
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/platform/opengl/opengl_renderer_api.cpp')
-rw-r--r--src/platform/opengl/opengl_renderer_api.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_renderer_api.cpp b/src/platform/opengl/opengl_renderer_api.cpp
new file mode 100644
index 0000000..39ed786
--- /dev/null
+++ b/src/platform/opengl/opengl_renderer_api.cpp
@@ -0,0 +1,118 @@
+#include "opengl_renderer_api.h"
+
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+
+namespace Donut
+{
+ auto OpenGLRendererAPI::init() -> void
+ {
+ if (!glfwGetCurrentContext())
+ {
+ DONUT_ERROR("No OpenGL context is current! Cannot initialize GLAD.");
+ return;
+ }
+
+ if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
+ {
+ DONUT_ERROR("Failed to initialize GLAD!");
+ return;
+ }
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
+ }
+
+ auto OpenGLRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void
+ {
+ glViewport(x, y, width, height);
+ }
+
+ auto OpenGLRendererAPI::set_clear_color(const glm::vec4& color) -> void
+ {
+ glClearColor(color.r, color.g, color.b, color.a);
+ }
+
+ auto OpenGLRendererAPI::clear() -> void
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+
+ auto OpenGLRendererAPI::enable_depth_test() -> void
+ {
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ auto OpenGLRendererAPI::disable_depth_test() -> void
+ {
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ auto OpenGLRendererAPI::set_face_culling(bool enabled) -> void
+ {
+ if (enabled)
+ {
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
+ }
+ else
+ glDisable(GL_CULL_FACE);
+ }
+
+ auto OpenGLRendererAPI::enable_blending() -> void
+ {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ auto OpenGLRendererAPI::disable_blending() -> void
+ {
+ glDisable(GL_BLEND);
+ }
+
+ auto OpenGLRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
+ {
+ uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
+ glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ auto OpenGLRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) -> void
+ {
+ glDrawArrays(GL_TRIANGLES, first, vertex_count);
+ }
+
+ auto OpenGLRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
+ {
+ uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
+ glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, nullptr);
+ }
+
+ auto OpenGLRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) -> void
+ {
+ glActiveTexture(GL_TEXTURE0 + slot);
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ }
+
+ auto OpenGLRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void
+ {
+ // Image load/store is OpenGL 4.2; the pointer is null on macOS (4.1).
+ if (glBindImageTexture == nullptr)
+ return;
+ glBindImageTexture(slot, texture_id, 0, GL_FALSE, 0,
+ read_only ? GL_READ_ONLY : GL_WRITE_ONLY, GL_RGBA8);
+ }
+
+ auto OpenGLRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t type, void* pixels) -> void
+ {
+ glReadPixels(x, y, width, height, format, type, pixels);
+ }
+};