diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 02:27:02 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:40:07 +0200 |
| commit | 5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch) | |
| tree | 34db1df17e8c7248aeeb92156d635d31c2484e3f /src/platform/opengl/opengl_renderer_api.cpp | |
| parent | e3abaaf59777258ba06705135a0cafcb5918ad12 (diff) | |
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/platform/opengl/opengl_renderer_api.cpp')
| -rw-r--r-- | src/platform/opengl/opengl_renderer_api.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_renderer_api.cpp b/src/platform/opengl/opengl_renderer_api.cpp new file mode 100644 index 0000000..39ed786 --- /dev/null +++ b/src/platform/opengl/opengl_renderer_api.cpp @@ -0,0 +1,118 @@ +#include "opengl_renderer_api.h" + +#include <glad/glad.h> +#include <GLFW/glfw3.h> + +namespace Donut +{ + auto OpenGLRendererAPI::init() -> void + { + if (!glfwGetCurrentContext()) + { + DONUT_ERROR("No OpenGL context is current! Cannot initialize GLAD."); + return; + } + + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) + { + DONUT_ERROR("Failed to initialize GLAD!"); + return; + } + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CCW); + } + + auto OpenGLRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void + { + glViewport(x, y, width, height); + } + + auto OpenGLRendererAPI::set_clear_color(const glm::vec4& color) -> void + { + glClearColor(color.r, color.g, color.b, color.a); + } + + auto OpenGLRendererAPI::clear() -> void + { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } + + auto OpenGLRendererAPI::enable_depth_test() -> void + { + glEnable(GL_DEPTH_TEST); + } + + auto OpenGLRendererAPI::disable_depth_test() -> void + { + glDisable(GL_DEPTH_TEST); + } + + auto OpenGLRendererAPI::set_face_culling(bool enabled) -> void + { + if (enabled) + { + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CCW); + } + else + glDisable(GL_CULL_FACE); + } + + auto OpenGLRendererAPI::enable_blending() -> void + { + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + auto OpenGLRendererAPI::disable_blending() -> void + { + glDisable(GL_BLEND); + } + + auto OpenGLRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void + { + uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count(); + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); + glBindTexture(GL_TEXTURE_2D, 0); + } + + auto OpenGLRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) -> void + { + glDrawArrays(GL_TRIANGLES, first, vertex_count); + } + + auto OpenGLRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void + { + uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count(); + glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, nullptr); + } + + auto OpenGLRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) -> void + { + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_2D, texture_id); + } + + auto OpenGLRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void + { + // Image load/store is OpenGL 4.2; the pointer is null on macOS (4.1). + if (glBindImageTexture == nullptr) + return; + glBindImageTexture(slot, texture_id, 0, GL_FALSE, 0, + read_only ? GL_READ_ONLY : GL_WRITE_ONLY, GL_RGBA8); + } + + auto OpenGLRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height, + uint32_t format, uint32_t type, void* pixels) -> void + { + glReadPixels(x, y, width, height, format, type, pixels); + } +}; |
