aboutsummaryrefslogtreecommitdiff
path: root/src/platform/opengl/opengl_shader.h
diff options
context:
space:
mode:
authorhachem <im@hachem.wtf>2026-08-20 22:20:49 +0200
committerhachem <im@hachem.wtf>2026-08-20 22:20:49 +0200
commit45baf48db974c66cfdc51f26cee191abbbd89a0b (patch)
treeb60c27506f1e1c37b7238161156c83e7e159fc12 /src/platform/opengl/opengl_shader.h
parent00bf9a8cce28ab1dbc77ba24428be12391c4a576 (diff)
[feat]: reduce renderer abstraction
Diffstat (limited to 'src/platform/opengl/opengl_shader.h')
-rw-r--r--src/platform/opengl/opengl_shader.h58
1 files changed, 0 insertions, 58 deletions
diff --git a/src/platform/opengl/opengl_shader.h b/src/platform/opengl/opengl_shader.h
deleted file mode 100644
index 289bfac..0000000
--- a/src/platform/opengl/opengl_shader.h
+++ /dev/null
@@ -1,58 +0,0 @@
-#pragma once
-
-#include "rendering/shader.h"
-
-#include <unordered_map>
-#include <glm/glm.hpp>
-
-namespace Donut
-{
- class OpenGLShader
- : public Shader
- {
- public:
- OpenGLShader(const std::string& filepath);
- OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
- OpenGLShader(const std::string& name, const std::string& compute_src);
- virtual ~OpenGLShader();
-
- virtual auto bind() const -> void override;
- virtual auto unbind() const -> void override;
-
- virtual auto set_int( const std::string& name, int value) -> void override;
- virtual auto set_int_array(const std::string& name, int* values, uint32_t count) -> void override;
- virtual auto set_float( const std::string& name, float value) -> void override;
- virtual auto set_float2( const std::string& name, const glm::vec2& value) -> void override;
- virtual auto set_float3( const std::string& name, const glm::vec3& value) -> void override;
- virtual auto set_float4( const std::string& name, const glm::vec4& value) -> void override;
- virtual auto set_mat4( const std::string& name, const glm::mat4& value) -> void override;
-
- virtual auto dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) -> void override;
- virtual auto dispatch_indirect(uint32_t offset = 0) -> void override;
- virtual auto memory_barrier(uint32_t barriers) -> void override;
-
- virtual auto get_name() const -> const std::string& override{ return m_name; }
- virtual auto get_renderer_id() const -> uint32_t override{ return m_renderer_id; }
-
- auto upload_uniform_int( const std::string& name, int value) -> void;
- auto upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void;
- auto upload_uniform_float( const std::string& name, float value) -> void;
- auto upload_uniform_float2( const std::string& name, const glm::vec2& value) -> void;
- auto upload_uniform_float3( const std::string& name, const glm::vec3& value) -> void;
- auto upload_uniform_float4( const std::string& name, const glm::vec4& value) -> void;
- auto upload_uniform_mat3( const std::string& name, const glm::mat3& matrix) -> void;
- auto upload_uniform_mat4( const std::string& name, const glm::mat4& matrix) -> void;
-
- private:
- auto read_file(const std::string& filepath) -> std::string;
- auto pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>;
- auto compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void;
- private:
- uint32_t m_renderer_id = 0;
- std::string m_name;
- // True when loaded from a Slang-compiled GLSL. Slang expects row-major
- // matrix data, so matrix uniforms are transposed on upload (glm is
- // column-major) to keep all matrix math correct.
- bool m_is_slang = false;
- };
-};