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authorhachem <im@hachem.wtf>2026-08-20 02:27:02 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:40:07 +0200
commit5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch)
tree34db1df17e8c7248aeeb92156d635d31c2484e3f /src/platform/vulkan/vulkan_context.h
parente3abaaf59777258ba06705135a0cafcb5918ad12 (diff)
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/platform/vulkan/vulkan_context.h')
-rw-r--r--src/platform/vulkan/vulkan_context.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/platform/vulkan/vulkan_context.h b/src/platform/vulkan/vulkan_context.h
new file mode 100644
index 0000000..de57c90
--- /dev/null
+++ b/src/platform/vulkan/vulkan_context.h
@@ -0,0 +1,41 @@
+#pragma once
+
+// Pure-C++ interface to the Vulkan backend (no vulkan.h leaks into the rest of
+// the engine; the implementation lives in VulkanContext.cpp). On macOS Vulkan
+// runs through MoltenVK (Vulkan -> Metal).
+namespace Donut
+{
+ class VulkanContext
+ {
+ public:
+ VulkanContext();
+ ~VulkanContext();
+
+ // Creates the instance, picks a physical device, and creates the logical
+ // device + graphics queue. Returns false (and logs) on failure.
+ auto init() -> bool;
+ auto shutdown() -> void;
+
+ // Phase 1 verification: renders a known clear colour into an offscreen
+ // image and reads it back, confirming instance -> device -> render pass
+ // -> command buffer -> submit -> read-back all work end to end.
+ auto self_test_clear() -> bool;
+
+ // Phase 2/3 verification: builds a graphics pipeline from Slang-compiled
+ // SPIR-V and draws a full-screen gradient triangle into the offscreen
+ // image, confirming the SPIR-V -> pipeline -> draw path works.
+ auto self_test_triangle() -> bool;
+
+ // B-3: renders the geodesic (black hole) fragment shader through Vulkan
+ // into an offscreen image and writes it to pngPath. Exercises UBOs,
+ // descriptor sets, a cubemap sampler and the geodesic pipeline.
+ auto render_geodesic(const char* pngPath) -> bool;
+
+ private:
+ struct Impl;
+ Impl* m_impl = nullptr;
+ };
+
+ // Convenience one-shot: init() + self_test_clear() + shutdown(). Logs results.
+ auto vulkan_self_test() -> bool;
+}