diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 22:20:49 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 22:20:49 +0200 |
| commit | 45baf48db974c66cfdc51f26cee191abbbd89a0b (patch) | |
| tree | b60c27506f1e1c37b7238161156c83e7e159fc12 /src/platform/vulkan/vulkan_renderer_api.cpp | |
| parent | 00bf9a8cce28ab1dbc77ba24428be12391c4a576 (diff) | |
[feat]: reduce renderer abstraction
Diffstat (limited to 'src/platform/vulkan/vulkan_renderer_api.cpp')
| -rw-r--r-- | src/platform/vulkan/vulkan_renderer_api.cpp | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/src/platform/vulkan/vulkan_renderer_api.cpp b/src/platform/vulkan/vulkan_renderer_api.cpp deleted file mode 100644 index 56499f4..0000000 --- a/src/platform/vulkan/vulkan_renderer_api.cpp +++ /dev/null @@ -1,86 +0,0 @@ -#include "vulkan_renderer_api.h" - -namespace Donut -{ - auto VulkanRendererAPI::init() -> void - { - // TODO(Hachem): Implement Vulkan renderer API initialization - } - - auto VulkanRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void - { - // TODO(Hachem): Implement Vulkan viewport setting - } - - auto VulkanRendererAPI::set_clear_color(const glm::vec4& color) -> void - { - // TODO(Hachem): Implement Vulkan clear color setting - } - - auto VulkanRendererAPI::clear() -> void - { - // TODO(Hachem): Implement Vulkan clear - } - - auto VulkanRendererAPI::enable_depth_test() -> void - { - // TODO(Hachem): Implement Vulkan depth test enabling - } - - auto VulkanRendererAPI::disable_depth_test() -> void - { - // TODO(Hachem): Implement Vulkan depth test disabling - } - - auto VulkanRendererAPI::set_face_culling(bool enabled) -> void - { - // TODO(Hachem): Implement Vulkan face culling setting - } - - auto VulkanRendererAPI::enable_blending() -> void - { - // TODO(Hachem): Implement Vulkan blending enabling - } - - auto VulkanRendererAPI::disable_blending() -> void - { - // TODO(Hachem): Implement Vulkan blending disabling - } - - auto VulkanRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void - { - // TODO(Hachem): Implement Vulkan indexed drawing - } - - auto VulkanRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) -> void - { - // TODO(Hachem): Implement Vulkan array drawing - } - - auto VulkanRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void - { - // TODO(Hachem): Implement Vulkan line drawing - } - - auto VulkanRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) -> void - { - // TODO(Hachem): Implement Vulkan texture binding - } - - auto VulkanRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void - { - // TODO(Hachem): Implement Vulkan image texture binding - } - - auto VulkanRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height, - uint32_t format, uint32_t type, void* pixels) -> void - { - // TODO(Hachem): Implement Vulkan pixel reading - // For now, this is a placeholder implementation - // In a real Vulkan implementation, this would involve: - // 1. Creating a staging buffer - // 2. Copying the framebuffer to the staging buffer - // 3. Mapping the staging buffer and copying to the pixels array - // 4. Unmapping and destroying the staging buffer - } -}; |
