diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 22:20:49 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 22:20:49 +0200 |
| commit | 45baf48db974c66cfdc51f26cee191abbbd89a0b (patch) | |
| tree | b60c27506f1e1c37b7238161156c83e7e159fc12 /src/platform/vulkan/vulkan_shader.cpp | |
| parent | 00bf9a8cce28ab1dbc77ba24428be12391c4a576 (diff) | |
[feat]: reduce renderer abstraction
Diffstat (limited to 'src/platform/vulkan/vulkan_shader.cpp')
| -rw-r--r-- | src/platform/vulkan/vulkan_shader.cpp | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/src/platform/vulkan/vulkan_shader.cpp b/src/platform/vulkan/vulkan_shader.cpp deleted file mode 100644 index 7549761..0000000 --- a/src/platform/vulkan/vulkan_shader.cpp +++ /dev/null @@ -1,146 +0,0 @@ -#include "vulkan_shader.h" - -#include <fstream> -#include <glm/gtc/type_ptr.hpp> - -namespace Donut -{ - VulkanShader::VulkanShader(const std::string& filepath) - { - // TODO(Hachem): Implement Vulkan shader creation from filepath - } - - VulkanShader::VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) - : m_name(name) - { - // TODO(Hachem): Implement Vulkan shader creation from source - } - - VulkanShader::VulkanShader(const std::string& name, const std::string& compute_src) - : m_name(name) - { - // TODO(Hachem): Implement Vulkan compute shader creation - } - - VulkanShader::~VulkanShader() - { - // TODO(Hachem): Implement Vulkan shader cleanup - } - - auto VulkanShader::bind() const -> void - { - // TODO(Hachem): Implement Vulkan shader binding - } - - auto VulkanShader::unbind() const -> void - { - // TODO(Hachem): Implement Vulkan shader unbinding - } - - auto VulkanShader::set_int(const std::string& name, int value) -> void - { - // TODO(Hachem): Implement Vulkan shader int uniform setting - } - - auto VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count) -> void - { - // TODO(Hachem): Implement Vulkan shader int array uniform setting - } - - auto VulkanShader::set_float(const std::string& name, float value) -> void - { - // TODO(Hachem): Implement Vulkan shader float uniform setting - } - - auto VulkanShader::set_float2(const std::string& name, const glm::vec2& value) -> void - { - // TODO(Hachem): Implement Vulkan shader float2 uniform setting - } - - auto VulkanShader::set_float3(const std::string& name, const glm::vec3& value) -> void - { - // TODO(Hachem): Implement Vulkan shader float3 uniform setting - } - - auto VulkanShader::set_float4(const std::string& name, const glm::vec4& value) -> void - { - // TODO(Hachem): Implement Vulkan shader float4 uniform setting - } - - auto VulkanShader::set_mat4(const std::string& name, const glm::mat4& value) -> void - { - // TODO(Hachem): Implement Vulkan shader mat4 uniform setting - } - - auto VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void - { - // TODO(Hachem): Implement Vulkan compute shader dispatch - } - - auto VulkanShader::dispatch_indirect(uint32_t offset) -> void - { - // TODO(Hachem): Implement Vulkan indirect compute shader dispatch - } - - auto VulkanShader::memory_barrier(uint32_t barriers) -> void - { - // TODO(Hachem): Implement Vulkan memory barrier - } - - auto VulkanShader::upload_uniform_int(const std::string& name, int value) -> void - { - // TODO(Hachem): Implement Vulkan uniform int upload - } - - auto VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void - { - // TODO(Hachem): Implement Vulkan uniform int array upload - } - - auto VulkanShader::upload_uniform_float(const std::string& name, float value) -> void - { - // TODO(Hachem): Implement Vulkan uniform float upload - } - - auto VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void - { - // TODO(Hachem): Implement Vulkan uniform float2 upload - } - - auto VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void - { - // TODO(Hachem): Implement Vulkan uniform float3 upload - } - - auto VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void - { - // TODO(Hachem): Implement Vulkan uniform float4 upload - } - - auto VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void - { - // TODO(Hachem): Implement Vulkan uniform mat3 upload - } - - auto VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void - { - // TODO(Hachem): Implement Vulkan uniform mat4 upload - } - - auto VulkanShader::read_file(const std::string& filepath) -> std::string - { - // TODO(Hachem): Implement file reading for Vulkan shader - return ""; - } - - auto VulkanShader::pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string> - { - // TODO(Hachem): Implement shader preprocessing for Vulkan - return {}; - } - - auto VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void - { - // TODO(Hachem): Implement Vulkan shader compilation - } -}; |
