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authorhachem <im@hachem.wtf>2026-08-20 22:20:49 +0200
committerhachem <im@hachem.wtf>2026-08-20 22:20:49 +0200
commit45baf48db974c66cfdc51f26cee191abbbd89a0b (patch)
treeb60c27506f1e1c37b7238161156c83e7e159fc12 /src/platform/vulkan/vulkan_shader.cpp
parent00bf9a8cce28ab1dbc77ba24428be12391c4a576 (diff)
[feat]: reduce renderer abstraction
Diffstat (limited to 'src/platform/vulkan/vulkan_shader.cpp')
-rw-r--r--src/platform/vulkan/vulkan_shader.cpp146
1 files changed, 0 insertions, 146 deletions
diff --git a/src/platform/vulkan/vulkan_shader.cpp b/src/platform/vulkan/vulkan_shader.cpp
deleted file mode 100644
index 7549761..0000000
--- a/src/platform/vulkan/vulkan_shader.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#include "vulkan_shader.h"
-
-#include <fstream>
-#include <glm/gtc/type_ptr.hpp>
-
-namespace Donut
-{
- VulkanShader::VulkanShader(const std::string& filepath)
- {
- // TODO(Hachem): Implement Vulkan shader creation from filepath
- }
-
- VulkanShader::VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
- : m_name(name)
- {
- // TODO(Hachem): Implement Vulkan shader creation from source
- }
-
- VulkanShader::VulkanShader(const std::string& name, const std::string& compute_src)
- : m_name(name)
- {
- // TODO(Hachem): Implement Vulkan compute shader creation
- }
-
- VulkanShader::~VulkanShader()
- {
- // TODO(Hachem): Implement Vulkan shader cleanup
- }
-
- auto VulkanShader::bind() const -> void
- {
- // TODO(Hachem): Implement Vulkan shader binding
- }
-
- auto VulkanShader::unbind() const -> void
- {
- // TODO(Hachem): Implement Vulkan shader unbinding
- }
-
- auto VulkanShader::set_int(const std::string& name, int value) -> void
- {
- // TODO(Hachem): Implement Vulkan shader int uniform setting
- }
-
- auto VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count) -> void
- {
- // TODO(Hachem): Implement Vulkan shader int array uniform setting
- }
-
- auto VulkanShader::set_float(const std::string& name, float value) -> void
- {
- // TODO(Hachem): Implement Vulkan shader float uniform setting
- }
-
- auto VulkanShader::set_float2(const std::string& name, const glm::vec2& value) -> void
- {
- // TODO(Hachem): Implement Vulkan shader float2 uniform setting
- }
-
- auto VulkanShader::set_float3(const std::string& name, const glm::vec3& value) -> void
- {
- // TODO(Hachem): Implement Vulkan shader float3 uniform setting
- }
-
- auto VulkanShader::set_float4(const std::string& name, const glm::vec4& value) -> void
- {
- // TODO(Hachem): Implement Vulkan shader float4 uniform setting
- }
-
- auto VulkanShader::set_mat4(const std::string& name, const glm::mat4& value) -> void
- {
- // TODO(Hachem): Implement Vulkan shader mat4 uniform setting
- }
-
- auto VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void
- {
- // TODO(Hachem): Implement Vulkan compute shader dispatch
- }
-
- auto VulkanShader::dispatch_indirect(uint32_t offset) -> void
- {
- // TODO(Hachem): Implement Vulkan indirect compute shader dispatch
- }
-
- auto VulkanShader::memory_barrier(uint32_t barriers) -> void
- {
- // TODO(Hachem): Implement Vulkan memory barrier
- }
-
- auto VulkanShader::upload_uniform_int(const std::string& name, int value) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform int upload
- }
-
- auto VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform int array upload
- }
-
- auto VulkanShader::upload_uniform_float(const std::string& name, float value) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform float upload
- }
-
- auto VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform float2 upload
- }
-
- auto VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform float3 upload
- }
-
- auto VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform float4 upload
- }
-
- auto VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform mat3 upload
- }
-
- auto VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void
- {
- // TODO(Hachem): Implement Vulkan uniform mat4 upload
- }
-
- auto VulkanShader::read_file(const std::string& filepath) -> std::string
- {
- // TODO(Hachem): Implement file reading for Vulkan shader
- return "";
- }
-
- auto VulkanShader::pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>
- {
- // TODO(Hachem): Implement shader preprocessing for Vulkan
- return {};
- }
-
- auto VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void
- {
- // TODO(Hachem): Implement Vulkan shader compilation
- }
-};