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authorhachem <im@hachem.wtf>2025-08-14 00:13:38 +0200
committerhachem <im@hachem.wtf>2025-08-14 00:13:38 +0200
commit0262eeea8762cdeb14c98d22473ebf0fd6b37bf9 (patch)
treed8675a753433a5a0fce16e7380fac3dc3bd2ee35 /src/platform/vulkan/vulkan_shader.h
parent1b251bd174527951eec220ecbcb7eca89328e5b8 (diff)
chore: prepare for Vulkan
Diffstat (limited to 'src/platform/vulkan/vulkan_shader.h')
-rw-r--r--src/platform/vulkan/vulkan_shader.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/platform/vulkan/vulkan_shader.h b/src/platform/vulkan/vulkan_shader.h
new file mode 100644
index 0000000..4a46263
--- /dev/null
+++ b/src/platform/vulkan/vulkan_shader.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include "rendering/shader.h"
+
+#include <string>
+#include <unordered_map>
+
+namespace Donut
+{
+ class VulkanShader
+ : public Shader
+ {
+ public:
+ VulkanShader(const std::string& filepath);
+ VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
+ virtual ~VulkanShader();
+
+ virtual void bind() const override;
+ virtual void unbind() const override;
+
+ virtual void set_int(const std::string& name, int value) override;
+ virtual void set_int_array(const std::string& name, int* values, uint32_t count) override;
+ virtual void set_float(const std::string& name, float value) override;
+ virtual void set_float2(const std::string& name, const glm::vec2& value) override;
+ virtual void set_float3(const std::string& name, const glm::vec3& value) override;
+ virtual void set_float4(const std::string& name, const glm::vec4& value) override;
+ virtual void set_mat4(const std::string& name, const glm::mat4& value) override;
+
+ virtual const std::string& get_name() const override { return m_name; }
+
+ void upload_uniform_int(const std::string& name, int value);
+ void upload_uniform_int_array(const std::string& name, int* values, uint32_t count);
+ void upload_uniform_float(const std::string& name, float value);
+ void upload_uniform_float2(const std::string& name, const glm::vec2& value);
+ void upload_uniform_float3(const std::string& name, const glm::vec3& value);
+ void upload_uniform_float4(const std::string& name, const glm::vec4& value);
+ void upload_uniform_mat3(const std::string& name, const glm::mat3& matrix);
+ void upload_uniform_mat4(const std::string& name, const glm::mat4& matrix);
+ private:
+ std::string read_file(const std::string& filepath);
+ std::unordered_map<uint32_t, std::string> pre_process(const std::string& source);
+ void compile(const std::unordered_map<uint32_t, std::string>& shader_sources);
+ uint32_t m_renderer_id;
+ std::string m_name;
+ };
+};