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authorhachem <im@hachem.wtf>2025-08-12 19:17:50 +0200
committerhachem <im@hachem.wtf>2025-08-12 19:17:50 +0200
commit3b02022fd79ad0e130b8c49e7707d221bfc97bb5 (patch)
tree0da9ee9559969a7f40d92611a3b1c234e38ae36f /src/platform
parent7e06a916e6a385c37075abcb83d14b8c1fef7bc0 (diff)
feat: texture and pixel buffers
Diffstat (limited to 'src/platform')
-rw-r--r--src/platform/opengl/opengl_renderer_api.cpp17
-rw-r--r--src/platform/opengl/opengl_renderer_api.h1
-rw-r--r--src/platform/opengl/opengl_texture.cpp65
-rw-r--r--src/platform/opengl/opengl_texture.h33
4 files changed, 116 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_renderer_api.cpp b/src/platform/opengl/opengl_renderer_api.cpp
index 49b4e53..3a147b9 100644
--- a/src/platform/opengl/opengl_renderer_api.cpp
+++ b/src/platform/opengl/opengl_renderer_api.cpp
@@ -8,6 +8,11 @@ namespace Donut
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
}
void OpenGLRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
@@ -30,6 +35,18 @@ namespace Donut
glEnable(GL_DEPTH_TEST);
}
+ void OpenGLRendererAPI::set_face_culling(bool enabled)
+ {
+ if (enabled)
+ {
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
+ }
+ else
+ glDisable(GL_CULL_FACE);
+ }
+
void OpenGLRendererAPI::draw_indexed(const std::shared_ptr<VertexArray>& vertex_array, uint32_t index_count)
{
uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
diff --git a/src/platform/opengl/opengl_renderer_api.h b/src/platform/opengl/opengl_renderer_api.h
index 30be426..f28567c 100644
--- a/src/platform/opengl/opengl_renderer_api.h
+++ b/src/platform/opengl/opengl_renderer_api.h
@@ -14,6 +14,7 @@ namespace Donut
virtual void set_clear_color(const glm::vec4& color) override;
virtual void clear() override;
virtual void enable_depth_test() override;
+ virtual void set_face_culling(bool enabled) override;
virtual void draw_indexed(const std::shared_ptr<VertexArray>& vertex_array, uint32_t index_count = 0) override;
};
diff --git a/src/platform/opengl/opengl_texture.cpp b/src/platform/opengl/opengl_texture.cpp
new file mode 100644
index 0000000..87e9345
--- /dev/null
+++ b/src/platform/opengl/opengl_texture.cpp
@@ -0,0 +1,65 @@
+#include "opengl_texture.h"
+#include <iostream>
+
+namespace Donut
+{
+ OpenGLTexture2D::OpenGLTexture2D(uint32_t width, uint32_t height)
+ : m_width(width), m_height(height)
+ {
+ m_internal_format = GL_RGBA8;
+ m_data_format = GL_RGBA;
+
+ glCreateTextures(GL_TEXTURE_2D, 1, &m_renderer_id);
+ glTextureStorage2D(m_renderer_id, 1, m_internal_format, m_width, m_height);
+
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ OpenGLTexture2D::OpenGLTexture2D(const std::string& path)
+ : m_path(path)
+ {
+ m_width = 1;
+ m_height = 1;
+ m_internal_format = GL_RGBA8;
+ m_data_format = GL_RGBA;
+
+ glCreateTextures(GL_TEXTURE_2D, 1, &m_renderer_id);
+ glTextureStorage2D(m_renderer_id, 1, m_internal_format, m_width, m_height);
+
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTextureParameteri(m_renderer_id, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ uint32_t white_pixel = 0xFFFFFFFF;
+ glTextureSubImage2D(m_renderer_id, 0, 0, 0, m_width, m_height, m_data_format, GL_UNSIGNED_BYTE, &white_pixel);
+
+ std::cout << "Created default texture (stb_image not available for loading: " << path << ")" << std::endl;
+ }
+
+ OpenGLTexture2D::~OpenGLTexture2D()
+ {
+ glDeleteTextures(1, &m_renderer_id);
+ }
+
+ void OpenGLTexture2D::set_data(void* data, uint32_t size)
+ {
+ uint32_t bpp = m_data_format == GL_RGBA ? 4 : 3;
+ if (size != m_width * m_height * bpp)
+ {
+ std::cout << "Data must be entire texture!" << std::endl;
+ return;
+ }
+ glTextureSubImage2D(m_renderer_id, 0, 0, 0, m_width, m_height, m_data_format, GL_UNSIGNED_BYTE, data);
+ }
+
+ void OpenGLTexture2D::bind(uint32_t slot) const
+ {
+ glBindTextureUnit(slot, m_renderer_id);
+ }
+};
diff --git a/src/platform/opengl/opengl_texture.h b/src/platform/opengl/opengl_texture.h
new file mode 100644
index 0000000..0782e8b
--- /dev/null
+++ b/src/platform/opengl/opengl_texture.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include "rendering/texture.h"
+#include <glad/glad.h>
+
+namespace Donut
+{
+ class OpenGLTexture2D : public Texture2D
+ {
+ public:
+ OpenGLTexture2D(uint32_t width, uint32_t height);
+ OpenGLTexture2D(const std::string& path);
+ virtual ~OpenGLTexture2D();
+
+ virtual uint32_t get_width() const override { return m_width; }
+ virtual uint32_t get_height() const override { return m_height; }
+ virtual uint32_t get_renderer_id() const override { return m_renderer_id; }
+
+ virtual void set_data(void* data, uint32_t size) override;
+ virtual void bind(uint32_t slot = 0) const override;
+
+ virtual bool operator==(const Texture& other) const override
+ {
+ return m_renderer_id == other.get_renderer_id();
+ }
+
+ private:
+ std::string m_path;
+ uint32_t m_width, m_height;
+ uint32_t m_renderer_id;
+ GLenum m_internal_format, m_data_format;
+ };
+}