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authorhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
committerhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
commit3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch)
tree66e5812f1a18b926e88a0dd549fe14e7c7327165 /src/rendering/framebuffer.cpp
parente3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff)
[feat]: complete RHI api
Diffstat (limited to 'src/rendering/framebuffer.cpp')
-rw-r--r--src/rendering/framebuffer.cpp251
1 files changed, 0 insertions, 251 deletions
diff --git a/src/rendering/framebuffer.cpp b/src/rendering/framebuffer.cpp
deleted file mode 100644
index 3da4b48..0000000
--- a/src/rendering/framebuffer.cpp
+++ /dev/null
@@ -1,251 +0,0 @@
-#include "framebuffer.h"
-#include "core/log.h"
-
-#include <glad/glad.h>
-
-namespace Donut
-{
- namespace Utils
- {
- static GLenum TextureTarget(bool multisampled)
- {
- return multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
- }
-
- static void bind_texture(bool multisampled, uint32_t id)
- {
- glBindTexture(TextureTarget(multisampled), id);
- }
-
- static void CreateTextures(bool multisampled, uint32_t* out_id, uint32_t count)
- {
- // glCreateTextures is 4.5 DSA; macOS caps at 4.1. Callers bind each
- // texture (with the correct target) before use.
- glGenTextures(count, out_id);
- }
-
- static void AttachColorTexture(uint32_t id, int samples, GLenum internal_format, GLenum format, uint32_t width, uint32_t height, int index)
- {
- bool multisampled = samples > 1;
- if (multisampled)
- {
- glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internal_format, width, height, GL_FALSE);
- }
- else
- {
- // Integer color formats require an integer pixel type even when
- // data is null, or macOS's strict core profile rejects the call.
- GLenum type = (format == GL_RED_INTEGER) ? GL_INT : GL_UNSIGNED_BYTE;
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + index, TextureTarget(multisampled), id, 0);
- }
-
- static void AttachDepthTexture(uint32_t id, int samples, GLenum format, GLenum attachment_type, uint32_t width, uint32_t height)
- {
- bool multisampled = samples > 1;
- if (multisampled)
- {
- glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, format, width, height, GL_FALSE);
- }
- else
- {
- // glTexStorage2D is 4.2; use mutable storage for macOS (4.1).
- GLenum depth_format = (format == GL_DEPTH24_STENCIL8) ? GL_DEPTH_STENCIL : GL_DEPTH_COMPONENT;
- GLenum depth_type = (format == GL_DEPTH24_STENCIL8) ? GL_UNSIGNED_INT_24_8 : GL_FLOAT;
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, depth_format, depth_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, attachment_type, TextureTarget(multisampled), id, 0);
- }
-
- static bool IsDepthFormat(FramebufferTextureFormat format)
- {
- switch (format)
- {
- case FramebufferTextureFormat::DEPTH24STENCIL8: return true;
- }
- return false;
- }
-
- static GLenum DonutFBTextureFormatToGL(FramebufferTextureFormat format)
- {
- switch (format)
- {
- case FramebufferTextureFormat::RGBA8: return GL_RGBA8;
- case FramebufferTextureFormat::RED_INTEGER: return GL_RED_INTEGER;
- }
-
- return 0;
- }
- }
-
- Framebuffer::Framebuffer(const FramebufferSpecification& spec)
- : m_specification(spec)
- {
- for (auto spec : m_specification.attachments.attachments)
- {
- if (!Utils::IsDepthFormat(spec.texture_format))
- m_color_attachment_specifications.emplace_back(spec);
- else
- m_depth_attachment_specification = spec;
- }
-
- invalidate();
- }
-
- Framebuffer::~Framebuffer()
- {
- glDeleteFramebuffers(1, &m_renderer_id);
- glDeleteTextures(static_cast<GLsizei>(m_color_attachments.size()), m_color_attachments.data());
- glDeleteTextures(1, &m_depth_attachment);
- }
-
- auto Framebuffer::invalidate() -> void
- {
- if (m_renderer_id)
- {
- glDeleteFramebuffers(1, &m_renderer_id);
- glDeleteTextures(static_cast<GLsizei>(m_color_attachments.size()), m_color_attachments.data());
- glDeleteTextures(1, &m_depth_attachment);
-
- m_color_attachments.clear();
- m_depth_attachment = 0;
- }
-
- glGenFramebuffers(1, &m_renderer_id); // glCreateFramebuffers is 4.5 DSA; unavailable on macOS 4.1
- glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
-
- bool multisample = m_specification.Samples > 1;
-
- if (m_color_attachment_specifications.size())
- {
- m_color_attachments.resize(m_color_attachment_specifications.size());
- Utils::CreateTextures(multisample, m_color_attachments.data(), static_cast<uint32_t>(m_color_attachments.size()));
-
- for (size_t i = 0; i < m_color_attachments.size(); i++)
- {
- Utils::bind_texture(multisample, m_color_attachments[i]);
- switch (m_color_attachment_specifications[i].texture_format)
- {
- case FramebufferTextureFormat::RGBA8:
- Utils::AttachColorTexture(m_color_attachments[i], m_specification.Samples, GL_RGBA8, GL_RGBA, m_specification.Width, m_specification.Height, static_cast<int>(i));
- break;
- case FramebufferTextureFormat::RED_INTEGER:
- Utils::AttachColorTexture(m_color_attachments[i], m_specification.Samples, GL_R32I, GL_RED_INTEGER, m_specification.Width, m_specification.Height, static_cast<int>(i));
- break;
- }
- }
- }
-
- if (m_depth_attachment_specification.texture_format != FramebufferTextureFormat::None)
- {
- Utils::CreateTextures(multisample, &m_depth_attachment, 1);
- Utils::bind_texture(multisample, m_depth_attachment);
- switch (m_depth_attachment_specification.texture_format)
- {
- case FramebufferTextureFormat::DEPTH24STENCIL8:
- Utils::AttachDepthTexture(m_depth_attachment, m_specification.Samples, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, m_specification.Width, m_specification.Height);
- break;
- }
- }
-
- if (m_color_attachments.size() > 1)
- {
- GLenum buffers[4] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 };
- glDrawBuffers(static_cast<GLsizei>(m_color_attachments.size()), buffers);
- }
- else if (m_color_attachments.empty())
- glDrawBuffer(GL_NONE);
-
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
- {
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch (status)
- {
- case GL_FRAMEBUFFER_UNDEFINED:
- DONUT_ERROR("Framebuffer is undefined");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- DONUT_ERROR("Framebuffer has incomplete attachment");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- DONUT_ERROR("Framebuffer is missing attachment");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- DONUT_ERROR("Framebuffer has incomplete draw buffer");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- DONUT_ERROR("Framebuffer has incomplete read buffer");
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- DONUT_ERROR("Framebuffer format is unsupported");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- DONUT_ERROR("Framebuffer has incomplete multisample");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
- DONUT_ERROR("Framebuffer has incomplete layer targets");
- break;
- default:
- DONUT_ERROR("Framebuffer is incomplete (unknown error: {})", status);
- break;
- }
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- auto Framebuffer::bind() -> void
- {
- glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
- glViewport(0, 0, m_specification.Width, m_specification.Height);
- }
-
- auto Framebuffer::unbind() -> void
- {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- auto Framebuffer::resize(uint32_t width, uint32_t height) -> void
- {
- m_specification.Width = width;
- m_specification.Height = height;
-
- invalidate();
- }
-
- auto Framebuffer::read_pixel(uint32_t attachment_index, int x, int y) -> int
- {
- glReadBuffer(GL_COLOR_ATTACHMENT0 + attachment_index);
- int pixel_data;
- glReadPixels(x, y, 1, 1, GL_RED_INTEGER, GL_INT, &pixel_data);
- return pixel_data;
- }
-
- auto Framebuffer::clear_attachment(uint32_t attachment_index, int value) -> void
- {
- // glClearTexImage is 4.4 and unavailable on macOS. clear the integer
- // attachment by binding this framebuffer and clearing its draw buffer.
- glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
- glClearBufferiv(GL_COLOR, static_cast<GLint>(attachment_index), &value);
- }
-
- auto Framebuffer::create(const FramebufferSpecification& spec) -> Ref<Framebuffer>
- {
- return create_ref<Framebuffer>(spec);
- }
-};