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| author | hachem <im@hachem.wtf> | 2026-08-20 02:27:02 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:40:07 +0200 |
| commit | 5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch) | |
| tree | 34db1df17e8c7248aeeb92156d635d31c2484e3f /src/rendering/renderer.cpp | |
| parent | e3abaaf59777258ba06705135a0cafcb5918ad12 (diff) | |
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/rendering/renderer.cpp')
| -rw-r--r-- | src/rendering/renderer.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp new file mode 100644 index 0000000..28b7962 --- /dev/null +++ b/src/rendering/renderer.cpp @@ -0,0 +1,64 @@ +#include "renderer.h" + +#include "platform/opengl/opengl_renderer_api.h" +#include "platform/vulkan/vulkan_renderer_api.h" + +#include <glm/gtc/matrix_transform.hpp> + +namespace Donut +{ + auto RendererAPI::create() -> Scope<RendererAPI> + { + switch (s_api) + { + case API::OpenGL: + return create_scope<OpenGLRendererAPI>(); + case API::Vulkan: + return create_scope<VulkanRendererAPI>(); + default: + return nullptr; + } + } + + RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL; + + auto Renderer::init() -> void + { + RenderCommand::init(); + RenderCommand::enable_depth_test(); + } + + auto Renderer::shutdown() -> void + { + } + + auto Renderer::on_window_resize(uint32_t width, uint32_t height) -> void + { + RenderCommand::set_viewport(0, 0, width, height); + } + + auto Renderer::submit(const Ref<Shader>& shader, + const Ref<VertexArray>& vertex_array, + const glm::mat4& transform, + const glm::mat4& view_projection) -> void + { + shader->bind(); + shader->set_mat4("u_ViewProjection", view_projection); + shader->set_mat4("u_Transform", transform); + + vertex_array->bind(); + RenderCommand::draw_indexed(vertex_array); + } + + Scope<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create(); + + auto Renderer::set_clear_color(const glm::vec4& color) -> void + { + RenderCommand::set_clear_color(color); + } + + auto Renderer::clear() -> void + { + RenderCommand::clear(); + } +}; |
