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authorhachem <im@hachem.wtf>2026-08-20 22:05:09 +0200
committerhachem <im@hachem.wtf>2026-08-20 22:05:09 +0200
commit0f49e8fd2a364f91f0a4c3bc2210fac4d9bf2ecc (patch)
tree8afb5564714fec75b19dbe3b7a42df2cfbee34c5 /src/rendering/renderer.h
parent85b63b3b61174a99811f3cba235da4537634edd4 (diff)
refactor: fold the OpenGL backend classes into rendering
Diffstat (limited to 'src/rendering/renderer.h')
-rw-r--r--src/rendering/renderer.h41
1 files changed, 18 insertions, 23 deletions
diff --git a/src/rendering/renderer.h b/src/rendering/renderer.h
index 189723d..632753a 100644
--- a/src/rendering/renderer.h
+++ b/src/rendering/renderer.h
@@ -20,31 +20,26 @@ namespace Donut
};
public:
- virtual ~RendererAPI() = default;
+ RendererAPI() = default;
+ ~RendererAPI() = default;
- virtual auto init() -> void = 0;
- virtual auto set_viewport(uint32_t x, uint32_t y,
- uint32_t width, uint32_t height) -> void = 0;
- virtual auto set_clear_color(const glm::vec4& color) -> void = 0;
- virtual auto clear() -> void = 0;
- virtual auto enable_depth_test() -> void = 0;
- virtual auto disable_depth_test() -> void = 0;
- virtual auto set_face_culling(bool enabled) -> void = 0;
- virtual auto enable_blending() -> void = 0;
- virtual auto disable_blending() -> void = 0;
+ auto init() -> void;
+ auto set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void;
+ auto set_clear_color(const glm::vec4& color) -> void;
+ auto clear() -> void;
+ auto enable_depth_test() -> void;
+ auto disable_depth_test() -> void;
+ auto set_face_culling(bool enabled) -> void;
+ auto enable_blending() -> void;
+ auto disable_blending() -> void;
- virtual auto draw_indexed(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) -> void = 0;
-
- virtual auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void = 0;
- virtual auto draw_lines(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) -> void = 0;
- virtual auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void = 0;
- virtual auto bind_image_texture(uint32_t texture_id,
- uint32_t slot = 0,
- bool read_only = false) -> void = 0;
- virtual auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
- uint32_t format, uint32_t type, void* pixels) -> void = 0;
+ auto draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
+ auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void;
+ auto draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
+ auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void;
+ auto bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false) -> void;
+ auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t type, void* pixels) -> void;
inline static auto get_api() -> API { return s_api; }
inline static auto set_api(API api) -> void { s_api = api; }