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authorhachem <im@hachem.wtf>2026-08-23 05:53:33 +0200
committerhachem <im@hachem.wtf>2026-08-23 05:53:33 +0200
commit380b4d5d5a3e66d89ca7b3b1601bb23e5a01bf7b (patch)
treeb4b0f3b43bedac1ef6ae16834ca03c1181964959 /src/rendering/rhi/rhi.h
parent2b0661b7d6edacbc4a4ad87cdb625d559e08a5f9 (diff)
feat: unified interface
Diffstat (limited to 'src/rendering/rhi/rhi.h')
-rw-r--r--src/rendering/rhi/rhi.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/src/rendering/rhi/rhi.h b/src/rendering/rhi/rhi.h
new file mode 100644
index 0000000..b32df14
--- /dev/null
+++ b/src/rendering/rhi/rhi.h
@@ -0,0 +1,108 @@
+#pragma once
+
+#include "core/memory.h"
+#include <glm/glm.hpp>
+#include <cstdint>
+#include <string>
+#include <vector>
+#include <functional>
+
+namespace Donut::rhi
+{
+ enum class Format
+ {
+ RGBA8,
+ RGBA16F,
+ D32,
+ };
+
+ enum class BufferType { Vertex, Index, Uniform };
+ enum class Topology { Triangles, Lines };
+ enum class CullMode { None, Back, Front };
+ enum class BlendMode { Opaque, AlphaBlend };
+ enum class CompareOp { Always, Less, LessEqual };
+ enum class Filter { Nearest, Linear };
+
+ struct VertexAttribute { uint32_t location; uint32_t components; uint32_t offset; };
+ struct VertexLayout { uint32_t stride = 0; std::vector<VertexAttribute> attributes; };
+
+ enum class ResourceKind { UniformBuffer, Texture };
+ struct ResourceSlot { ResourceKind kind; uint32_t binding; };
+
+ class Buffer { public: virtual ~Buffer() = default; virtual auto update(const void* data, size_t size) -> void = 0; };
+ class Texture { public: virtual ~Texture() = default; };
+ class Pipeline{ public: virtual ~Pipeline() = default; };
+
+ class RenderTarget
+ {
+ public:
+ virtual ~RenderTarget() = default;
+ virtual auto width() const -> int = 0;
+ virtual auto height() const -> int = 0;
+ virtual auto color_texture() -> Texture* = 0;
+ };
+
+ struct PipelineDesc
+ {
+ std::string shader;
+ VertexLayout vertex_layout;
+ std::vector<ResourceSlot> resources;
+ Topology topology = Topology::Triangles;
+ CullMode cull = CullMode::None;
+ BlendMode blend = BlendMode::Opaque;
+ bool depth_test = false;
+ bool depth_write = false;
+ CompareOp depth_op = CompareOp::Less;
+ Format color_format = Format::RGBA8;
+ bool has_depth = false;
+ };
+
+ class CommandList
+ {
+ public:
+ virtual ~CommandList() = default;
+
+ virtual auto begin_render_pass(RenderTarget* target, const glm::vec4& clear) -> void = 0;
+ virtual auto end_render_pass() -> void = 0;
+
+ virtual auto bind_pipeline(Pipeline* pipeline) -> void = 0;
+ virtual auto set_viewport(int x, int y, int w, int h, bool flip_y = false) -> void = 0;
+
+ virtual auto bind_uniform(uint32_t binding, Buffer* ubo) -> void = 0;
+ virtual auto bind_texture(uint32_t binding, Texture* texture) -> void = 0;
+
+ virtual auto bind_vertex_buffer(Buffer* vb) -> void = 0;
+ virtual auto bind_index_buffer(Buffer* ib) -> void = 0;
+
+ virtual auto draw(uint32_t vertex_count) -> void = 0;
+ virtual auto draw_indexed(uint32_t index_count) -> void = 0;
+ };
+
+ class Device
+ {
+ public:
+ virtual ~Device() = default;
+
+ virtual auto init(void* glfwWindow, int width, int height) -> bool = 0;
+ virtual auto shutdown() -> void = 0;
+ virtual auto resize(int width, int height) -> void = 0;
+ virtual auto wait_idle() -> void = 0;
+
+ virtual auto create_buffer(BufferType type, size_t size, const void* data = nullptr) -> Ref<Buffer> = 0;
+ virtual auto create_texture(int width, int height, Format format, Filter filter, const void* data = nullptr) -> Ref<Texture> = 0;
+ virtual auto create_cubemap_from_hdri(const std::string& equirect_path) -> Ref<Texture> = 0;
+ virtual auto create_render_target(int width, int height, Format color, bool with_depth,
+ Filter sample_filter = Filter::Linear, int mip_levels = 1) -> Ref<RenderTarget> = 0;
+ virtual auto create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline> = 0;
+
+ virtual auto begin_frame(const glm::vec4& clear) -> CommandList* = 0;
+ virtual auto end_frame() -> void = 0;
+ virtual auto record_offscreen(const std::function<void(CommandList&)>& record) -> void = 0;
+
+ virtual auto init_imgui() -> void = 0;
+ virtual auto imgui_new_frame() -> void = 0;
+ virtual auto imgui_render(CommandList& swapchain_cmds) -> void = 0;
+
+ virtual auto device_name() const -> const std::string& = 0;
+ };
+}