diff options
| author | hachem <im@hachem.wtf> | 2025-08-12 18:12:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-12 18:12:37 +0200 |
| commit | 50cdd344a3ed87c75a67739e2ffd34762e9b0895 (patch) | |
| tree | 2a4a107e92687236c6676296281b89e14f8eac01 /src/rendering/shader.h | |
| parent | dbe642e5e26cf2bd99218f727157b58c7fed286e (diff) | |
feat: start of a basic rendering backend
Diffstat (limited to 'src/rendering/shader.h')
| -rw-r--r-- | src/rendering/shader.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/rendering/shader.h b/src/rendering/shader.h new file mode 100644 index 0000000..d9128f6 --- /dev/null +++ b/src/rendering/shader.h @@ -0,0 +1,46 @@ +#pragma once + +#include <string> +#include <unordered_map> +#include <memory> +#include <glm/glm.hpp> + +namespace Donut +{ + class Shader + { + public: + virtual ~Shader() = default; + + virtual void bind() const = 0; + virtual void unbind() const = 0; + + virtual void set_int(const std::string& name, int value) = 0; + virtual void set_int_array(const std::string& name, int* values, uint32_t count) = 0; + virtual void set_float(const std::string& name, float value) = 0; + virtual void set_float3(const std::string& name, const glm::vec3& value) = 0; + virtual void set_float4(const std::string& name, const glm::vec4& value) = 0; + virtual void set_mat4(const std::string& name, const glm::mat4& value) = 0; + + virtual const std::string& get_name() const = 0; + + static Shader* create(const std::string& filepath); + static Shader* create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src); + }; + + class ShaderLibrary + { + public: + void add(const std::shared_ptr<Shader>& shader); + void add(const std::string& name, const std::shared_ptr<Shader>& shader); + std::shared_ptr<Shader> load(const std::string& filepath); + std::shared_ptr<Shader> load(const std::string& name, const std::string& filepath); + + std::shared_ptr<Shader> get(const std::string& name); + + bool exists(const std::string& name) const; + + private: + std::unordered_map<std::string, std::shared_ptr<Shader>> m_shaders; + }; +}; |
