hachem.wtf
aboutsummaryrefslogtreecommitdiff
path: root/src/rendering/texture.h
diff options
context:
space:
mode:
authorhachem <im@hachem.wtf>2026-08-20 02:12:52 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:25:57 +0200
commit0f9483ce025b015b1197b7a7efc8ed983bedbb8e (patch)
tree3984c728052cb21e88550248f3ff2fb2fece41a3 /src/rendering/texture.h
parent0802ee19573e880e319a61ae814ee42c01e28cd3 (diff)
refactor: trailing return types in rendering
Diffstat (limited to 'src/rendering/texture.h')
-rw-r--r--src/rendering/texture.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/rendering/texture.h b/src/rendering/texture.h
index 195605c..d7f3050 100644
--- a/src/rendering/texture.h
+++ b/src/rendering/texture.h
@@ -12,12 +12,12 @@ namespace Donut
public:
virtual ~Texture() = default;
- virtual uint32_t get_width() const = 0;
- virtual uint32_t get_height() const = 0;
- virtual uint32_t get_renderer_id() const = 0;
+ virtual auto get_width() const -> uint32_t = 0;
+ virtual auto get_height() const -> uint32_t = 0;
+ virtual auto get_renderer_id() const -> uint32_t = 0;
- virtual void set_data(void* data, uint32_t size) = 0;
- virtual void bind(uint32_t slot = 0) const = 0;
+ virtual auto set_data(void* data, uint32_t size) -> void = 0;
+ virtual auto bind(uint32_t slot = 0) const -> void = 0;
virtual void bind_as_image(uint32_t slot = 0,
bool read_only = false) const = 0;
@@ -28,15 +28,15 @@ namespace Donut
: public Texture
{
public:
- static Ref<Texture2D> create(uint32_t width, uint32_t height);
- static Ref<Texture2D> create(const std::string& path);
+ static auto create(uint32_t width, uint32_t height) -> Ref<Texture2D>;
+ static auto create(const std::string& path) -> Ref<Texture2D>;
};
class CubemapTexture
: public Texture
{
public:
- static Ref<CubemapTexture> create(uint32_t width, uint32_t height);
- static Ref<CubemapTexture> create_from_hdri(const std::string& path);
+ static auto create(uint32_t width, uint32_t height) -> Ref<CubemapTexture>;
+ static auto create_from_hdri(const std::string& path) -> Ref<CubemapTexture>;
};
};