diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 02:12:52 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:25:57 +0200 |
| commit | 0f9483ce025b015b1197b7a7efc8ed983bedbb8e (patch) | |
| tree | 3984c728052cb21e88550248f3ff2fb2fece41a3 /src/rendering/texture_manager.cpp | |
| parent | 0802ee19573e880e319a61ae814ee42c01e28cd3 (diff) | |
refactor: trailing return types in rendering
Diffstat (limited to 'src/rendering/texture_manager.cpp')
| -rw-r--r-- | src/rendering/texture_manager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/rendering/texture_manager.cpp b/src/rendering/texture_manager.cpp index fff5dda..ad2c68b 100644 --- a/src/rendering/texture_manager.cpp +++ b/src/rendering/texture_manager.cpp @@ -5,28 +5,28 @@ namespace Donut { - Ref<Texture2D> TextureManager::create_texture(uint32_t width, uint32_t height) + auto TextureManager::create_texture(uint32_t width, uint32_t height) -> Ref<Texture2D> { return create_ref<OpenGLTexture2D>(width, height); } - void TextureManager::bind_texture(uint32_t texture_id, uint32_t slot) + auto TextureManager::bind_texture(uint32_t texture_id, uint32_t slot) -> void { RenderCommand::bind_texture(texture_id, slot); } - void TextureManager::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) + auto TextureManager::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void { RenderCommand::bind_image_texture(texture_id, slot, read_only); } - void TextureManager::set_texture_data(uint32_t texture_id, void* data, uint32_t width, uint32_t height) + auto TextureManager::set_texture_data(uint32_t texture_id, void* data, uint32_t width, uint32_t height) -> void { glBindTexture(GL_TEXTURE_2D, texture_id); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); } - void TextureManager::resize_texture(uint32_t texture_id, uint32_t width, uint32_t height) + auto TextureManager::resize_texture(uint32_t texture_id, uint32_t width, uint32_t height) -> void { glBindTexture(GL_TEXTURE_2D, texture_id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
