diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 16:19:19 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 16:19:19 +0200 |
| commit | 0ee2712029f53175552d459f908b163ad61de197 (patch) | |
| tree | a58bc213d91acb8b42aec0b19cd678e63bb3ecd4 /src/rendering/vertex_array.cpp | |
| parent | 380b4d5d5a3e66d89ca7b3b1601bb23e5a01bf7b (diff) | |
feat: RHI interface with shared scene and black hole renderers
Diffstat (limited to 'src/rendering/vertex_array.cpp')
| -rw-r--r-- | src/rendering/vertex_array.cpp | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/src/rendering/vertex_array.cpp b/src/rendering/vertex_array.cpp deleted file mode 100644 index 9d13b52..0000000 --- a/src/rendering/vertex_array.cpp +++ /dev/null @@ -1,59 +0,0 @@ -#include <glad/glad.h> - -#include "vertex_array.h" - -namespace Donut -{ - VertexArray::VertexArray() - { - glGenVertexArrays(1, &m_renderer_id); - } - - VertexArray::~VertexArray() - { - glDeleteVertexArrays(1, &m_renderer_id); - } - - auto VertexArray::bind() const -> void - { - glBindVertexArray(m_renderer_id); - } - - auto VertexArray::unbind() const -> void - { - glBindVertexArray(0); - } - - auto VertexArray::add_vertex_buffer(const Ref<VertexBuffer>& vertex_buffer) -> void - { - glBindVertexArray(m_renderer_id); - vertex_buffer->bind(); - - const auto& layout = vertex_buffer->get_layout(); - for (const auto& element : layout.get_elements()) - { - glEnableVertexAttribArray(m_vertex_buffer_index); - glVertexAttribPointer(m_vertex_buffer_index, - element.count, - element.type, - element.normalized ? GL_TRUE : GL_FALSE, - layout.get_stride(), - reinterpret_cast<const void*>(static_cast<uintptr_t>(element.offset))); - m_vertex_buffer_index++; - } - - m_vertex_buffers.push_back(vertex_buffer); - } - - auto VertexArray::set_index_buffer(const Ref<IndexBuffer>& index_buffer) -> void - { - glBindVertexArray(m_renderer_id); - index_buffer->bind(); - m_index_buffer = index_buffer; - } - - auto VertexArray::create() -> VertexArray* - { - return new VertexArray(); - } -}; |
