hachem.wtf
aboutsummaryrefslogtreecommitdiff
path: root/src/rendering/vertex_buffer.h
diff options
context:
space:
mode:
authorhachem <im@hachem.wtf>2026-08-20 22:05:09 +0200
committerhachem <im@hachem.wtf>2026-08-20 22:05:09 +0200
commit0f49e8fd2a364f91f0a4c3bc2210fac4d9bf2ecc (patch)
tree8afb5564714fec75b19dbe3b7a42df2cfbee34c5 /src/rendering/vertex_buffer.h
parent85b63b3b61174a99811f3cba235da4537634edd4 (diff)
refactor: fold the OpenGL backend classes into rendering
Diffstat (limited to 'src/rendering/vertex_buffer.h')
-rw-r--r--src/rendering/vertex_buffer.h29
1 files changed, 17 insertions, 12 deletions
diff --git a/src/rendering/vertex_buffer.h b/src/rendering/vertex_buffer.h
index 9cf66d8..3b6aea1 100644
--- a/src/rendering/vertex_buffer.h
+++ b/src/rendering/vertex_buffer.h
@@ -3,9 +3,9 @@
#include <cstdint>
#include <vector>
-namespace Donut
+namespace Donut
{
- struct VertexBufferElement
+ struct VertexBufferElement
{
uint32_t type;
uint32_t count;
@@ -22,27 +22,27 @@ namespace Donut
~VertexBufferLayout() = default;
template<typename T>
- auto push(uint32_t count) -> void
+ auto push(uint32_t count) -> void
{
static_assert(false);
}
template<>
- void push<float>(uint32_t count)
+ void push<float>(uint32_t count)
{
m_elements.push_back({ 0x1406, count, 0, m_stride });
m_stride += count * VertexBufferElement::get_size_of_type(0x1406);
}
template<>
- void push<uint32_t>(uint32_t count)
+ void push<uint32_t>(uint32_t count)
{
m_elements.push_back({ 0x1405, count, 0, m_stride });
m_stride += count * VertexBufferElement::get_size_of_type(0x1405);
}
template<>
- void push<uint8_t>(uint32_t count)
+ void push<uint8_t>(uint32_t count)
{
m_elements.push_back({ 0x1401, count, 1, m_stride });
m_stride += count * VertexBufferElement::get_size_of_type(0x1401);
@@ -59,15 +59,20 @@ namespace Donut
class VertexBuffer
{
public:
- virtual ~VertexBuffer() = default;
+ VertexBuffer(const void* data, uint32_t size);
+ ~VertexBuffer();
- virtual auto bind() const -> void = 0;
- virtual auto unbind() const -> void = 0;
- virtual auto set_data(const void* data, uint32_t size) -> void = 0;
+ auto bind() const -> void;
+ auto unbind() const -> void;
+ auto set_data(const void* data, uint32_t size) -> void;
- virtual auto get_layout() const -> const VertexBufferLayout& = 0;
- virtual auto set_layout(const VertexBufferLayout& layout) -> void = 0;
+ auto get_layout() const -> const VertexBufferLayout& { return m_layout; }
+ auto set_layout(const VertexBufferLayout& layout) -> void { m_layout = layout; }
static auto create(const void* data, uint32_t size) -> VertexBuffer*;
+
+ private:
+ uint32_t m_renderer_id = 0;
+ VertexBufferLayout m_layout;
};
};