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authorhachem <im@hachem.wtf>2026-08-20 02:12:52 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:25:57 +0200
commit0f9483ce025b015b1197b7a7efc8ed983bedbb8e (patch)
tree3984c728052cb21e88550248f3ff2fb2fece41a3 /src/rendering/vertex_buffer.h
parent0802ee19573e880e319a61ae814ee42c01e28cd3 (diff)
refactor: trailing return types in rendering
Diffstat (limited to 'src/rendering/vertex_buffer.h')
-rw-r--r--src/rendering/vertex_buffer.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/rendering/vertex_buffer.h b/src/rendering/vertex_buffer.h
index 77a76c9..9cf66d8 100644
--- a/src/rendering/vertex_buffer.h
+++ b/src/rendering/vertex_buffer.h
@@ -12,7 +12,7 @@ namespace Donut
uint8_t normalized;
uint32_t offset;
- static uint32_t get_size_of_type(uint32_t type);
+ static auto get_size_of_type(uint32_t type) -> uint32_t;
};
class VertexBufferLayout
@@ -22,7 +22,7 @@ namespace Donut
~VertexBufferLayout() = default;
template<typename T>
- void push(uint32_t count)
+ auto push(uint32_t count) -> void
{
static_assert(false);
}
@@ -48,8 +48,8 @@ namespace Donut
m_stride += count * VertexBufferElement::get_size_of_type(0x1401);
}
- inline const std::vector<VertexBufferElement>& get_elements() const { return m_elements; }
- inline uint32_t get_stride() const { return m_stride; }
+ inline auto get_elements() const -> const std::vector<VertexBufferElement>& { return m_elements; }
+ inline auto get_stride() const -> uint32_t { return m_stride; }
private:
std::vector<VertexBufferElement> m_elements;
@@ -61,13 +61,13 @@ namespace Donut
public:
virtual ~VertexBuffer() = default;
- virtual void bind() const = 0;
- virtual void unbind() const = 0;
- virtual void set_data(const void* data, uint32_t size) = 0;
+ virtual auto bind() const -> void = 0;
+ virtual auto unbind() const -> void = 0;
+ virtual auto set_data(const void* data, uint32_t size) -> void = 0;
- virtual const VertexBufferLayout& get_layout() const = 0;
- virtual void set_layout(const VertexBufferLayout& layout) = 0;
+ virtual auto get_layout() const -> const VertexBufferLayout& = 0;
+ virtual auto set_layout(const VertexBufferLayout& layout) -> void = 0;
- static VertexBuffer* create(const void* data, uint32_t size);
+ static auto create(const void* data, uint32_t size) -> VertexBuffer*;
};
};