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authorhachem <im@hachem.wtf>2026-08-24 18:28:39 +0200
committerhachem <im@hachem.wtf>2026-08-24 18:28:39 +0200
commita34c49f103c8950a57687ea3d866c244d95b4414 (patch)
treeff268f4a7f52769a252443d6f2822c9814e3bb1c /src/scene/scene_types.h
parent06398a7a176e123506de6e8851866a8bec0b3427 (diff)
[docs]: added a few comments cause i wont be able to read this in a week's time
Diffstat (limited to 'src/scene/scene_types.h')
-rw-r--r--src/scene/scene_types.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/scene/scene_types.h b/src/scene/scene_types.h
index 61bea35..9ca3276 100644
--- a/src/scene/scene_types.h
+++ b/src/scene/scene_types.h
@@ -4,17 +4,17 @@
namespace Donut
{
- // Backend-agnostic scene/black-hole data shared by the Application and the
- // portable renderers (SceneRenderer, BlackHoleRenderer). The rendering itself
+ // backend-agnostic scene/black-hole data shared by the Application and the
+ // portable renderers (SceneRenderer, BlackHoleRenderer). the rendering itself
// is written once on the RHI (rendering/rhi.h); these are just the inputs.
- // The scene editor and the simulation share ONE world at this scale: this many
- // grid units == one Schwarzschild radius. The SceneRenderer draws the hole's
+ // the scene editor and the simulation share ONE world at this scale: this many
+ // grid units == one Schwarzschild radius. the SceneRenderer draws the hole's
// horizon at this radius; the BlackHoleRenderer maps scene positions into
// physical units (x SagA_rs / SCENE_UNITS_PER_RS) so placed objects line up.
constexpr float SCENE_UNITS_PER_RS = 3.0f;
- // A placeable/editable sphere in the world-builder scene view. The app owns
+ // a placeable/editable sphere in the world-builder scene view. the app owns
// the list; SceneRenderer draws it the same way on every backend.
struct SceneObject
{
@@ -23,7 +23,7 @@ namespace Donut
glm::vec3 color = { 0.85f, 0.35f, 0.2f };
};
- // Live-tunable black-hole / accretion-disk parameters. Radii are in
+ // live-tunable black-hole / accretion-disk parameters. radii are in
// Schwarzschild radii; the inner edge is clamped to the ISCO (3 r_s).
struct BlackHoleParams
{